Welcome to the Potion Factory!

Witchvalve is a community focused on roleplaying where actions matter, developing lore through members who report on their roleplaying scenarios. The in-game Rp Venue Witchvalve Manor is a shady potion factory ran by a mysterious household, selling their alchemy and expertise about the forbidden arts. Through their blackboard missions they act as a communication service between organizations and mercenaries.

We roleplay on demand so keep the Square Enix ToS and our Roleplay Etiquette in mind! Do NOT engage in our community if you and/or your characters are not over 18+ years old! Any content provided or participated in is considered a work of fiction, which does not represent any real events nor intentions.

BLACKBOARD MISSIONS - The roleplay at Witchvalve is called CO-Rp, where you pick a mission from our blackboard to roleplay towards it's objective with those who'd like to join or you are comfortable with. To get started join our Discord and head over to the #blackboard channel. Don't forget to write your mission report to contribute!

GREAT GATHERINGS - Around the beginning of each month, one big event is hosted at the Witchvalve Manor where the community comes together to connect, roleplay and scheme. This is also the time where new blackboard missions, reputation ranks and the progression of story is announced. Worthy a visit...but keep it down, aye?

HOUSEHOLD REPUTATION - Characters can gain certain reputations in the eyes of the mysterious household. These are publicly announced when relevant to create an environment where actions matter. According to your reputation characters you interact with might treat yours differently, maybe even allowing participation in secret missions.

INFO & QUICKSTART

Roleplaying at Witchvalve means to step into CO-Rp, where Roleplayers get together to roleplay towards objectives we provide through our Blackboard. By reporting to us what has happened on your roleplaying adventures we can develop and deepen lore, build up stories, all while acknowledging your contributions.

Getting started is easy!

Begin your roleplaying journey into the shady underground theme by joining the Witchvalve Discord to gain access to all currently available blackboard missions. It's not necessary get involved in our Community, we encourage to roleplay with whoever you desire, at any time and place using our blackboard missions ...that's all!

Step into the mysterious Underground

For the full roleplaying experience and ease of access, we highly recommend becoming a member of our community by accepting our discord server rules and guidelines. With access to the community section, you can easily find like-minded people who are all in for roleplaying and taking on our blackboard missions. With Rp-role pings and dedicated channels it is easy to form groups and go on adventures. Should there be any questions or uncertainties, guidance from our members is quick and responsive. Write us your Mission Reports to help build an ever-evolving interconnected web of lore everyone can play with!

For Potential Partners & Content Creators

If interested in covering Witchvalve or partnering up with us in one way or another, please open a support ticket on our discord and address the matter with a summary. We will get to you once we find the time! Generally we are always interested in collaborations and partnerships, though preferably a seamlessly connection between all sides is much preferred to minimize extensive and repeated amounts of work. Thank you!

NEWS & UPDATES

WHISPERWEAVE RELEASE XX/XX/XXXX ver3.0
WIP
//// Important Notices
// Shifting focus on our new "CO-Rp"
// Now On-Demand Roleplay community
// Website Information updated
// Rules & Guidelines now "Rules & Etiquette"
// Rules & Etiquette Updated
// Blackboard Missions added
// Household and Reputation added
// In-Game Venue Design updated
// Application Form updated
// Internal Rules and Guidelines updated
//// Website Update
// Items have been removed, added and updated
// Our general menu is now completely safe to look at
// "Iconix" items have been added to the general menu
// All "forbidden" items are now listed in the XXX-menu called "Vilinomicon"
// "Iconix" items have been added to the "Vilinomicon
// Lore friendly items have been added to the "Vilinomicon"
// Keyword system applied to all items
// Rules and Guidelines have been updated
// "Witchvalve Framework" has been added
// "Archive" for older updates has been added
// "Worlds" page has been overhauled, now lists all of our spaces
// "Lore" page has been added, including an FAQ
// The interior of the main space at the Witchvalve has been updated
// "Attic" has been added, includes a library and an office
// "The Inn" has been added, includes two inn-rooms, a shower and bathroom
// "Basement 9" has been added, includes the storage and potion factory
// "Stories" have been added to the Lore page
// "Characters" have been added to the Lore page
// "FAQ" has been added to the Lore page
//// Discord Update
// Rules and Guidelines have been updated
// "Feedback" channel has been added
//// Internal Update
// Staff Rules and Guidelines have been updated
// Witchvalve now has branches
// "Gold Leaf" branch added
// "Jobs" have been added
// Application Form has been updated

-_// Click here to enter our news and updates archive!MANORGHAST RELEASE 29/06/2022 ver2.0
VELVET WORLDS 05/03/2022 ver1.0
EARLY APARTMENT DAYS 08/08/2021 ver0.1+

NEWS & UPDATES ARCHIVE

Welcome to the Archive where all news and updates regarding the Witchvalve are stored. Should you be done with satisfying your own nostalgia, you can click here to go back to our recent news and updates we posted.

MANORGHAST Update 7 13/10/2023 ver2.7
This is an update to our rules and guidelines regarding a case where a player roleplayed a 17 year old character at the roleplaying venue, causing concerns in terms of if they are allowed at the venue or not and what they are allowed/prohibited to roleplay in-character there. Nothing explicit has happened otherwise, though from this point on the Witchvalve Team will be much more strict regarding moderating the Discord and Venue in-game.
//// Important Notices
//// Rules regarding IC and OOC age have been added
//// Rules and Guidelines
// RULE 9 added
// RULE 10 added
// Content Keywords updated
//// Website
// Mature Disclaimer are now more prominent
// RP Service Removed
//// Discord
// Info channel updated
// Server Rules updated
// Ticket System updated

MANORGHAST Update 6 1/8/2023 ver2.6
In the sixth update of Manorghast the main changes consist of making the "Witchvalve Two-Year Anniversary Collaboration" public, the addition of effects to the Frog'o'bot item and discord role, and a few structural changes on the discord and internal systems. It is amazing that we have gotten so many collaboration partners for our Anniversary, so I wish you all the fun with it! Check the event page here!
//// Important Notices
// Two-Year Anniversary Collaboration
// Frog'o'bots owners pay half the price on potions (not stackable)
// Frog'a'lot grants lifetime free food and drinks, effect from Frog'o'bot included
//// Discord
// #announcements Discord channel renamed to "wv-notices", can be followed by other discords
// #announcements-o18 discord channel renamed to "wv-news" for server wide updates and news
//// Internal
// Moderation Cases have been added
// Host Guide Simple updated
// Host Guide Full is now outdated

MANORGHAST Update 5 8/5/2023 ver2.5
The 2.5 Update for the Witchvalve marks the end of the Manorghast Expansion. All changes are meant to finalize what Manorghast tried to achieve, fixing and improving many areas which were still not working as intended or did not give satisfying results, such as our items being engaging enough to be roleplayed with. With this update, not only our venue, but also our Discord have seen changes to set them up for a time where no new updates get released. Witchvalve is now directly connected to "Vilithos" who is the creator and owner of Witchvalve commonly known as "The Piratewitch Viliana" within the FFXIV roleplaying culture. Witchvalve and his own content were two seperate projects in the past, which are now merged to lessen the overall workload of both projects. Supporting Vilithos means supporting the Witchvalve, and supporting the Witchvalve now means supporting Vilithos. At the release of the 2.5 Update there are no new plans for a new Witchvalve Expansion. Thank you for sticking with us and have fun roleplaying at the Witchvalve Manor! - Vilithos
//// Important Notices
// Final Update for the Manorghast Expansion
// Item Prices lowered significantly
// Many new items, including reworked ones!
// New characters are available on our Rp Service
// Witchvalve is now directly connected to "Vilithos"
//// Website
// Lots of text have been updated to be more clearly phrased
// About Us page "What exactly is Witchvalve?" updated
// About Us page "About our openings" updated
// Item Descriptions on the SFW Menu have been updated
// Item Descriptions on the Evil Menu have been updated
// New Characters added to the Rp Service!
// General item prices have been reduced significantly
// "Iconix" prices have been updated
// "Vilinomicon" is now used to archive rarely used items
// Some items from the Vilinomicon are now potions or "Iconix"
// "Frog'o'bot" has been added to the SFW Menu
// "Superior Frog'a'lot" has been added as a hidden item
// "Faydream" added to the SFW Menu
// "Coneflower Lixxy" has been reworked
// "Viviara" has been added to the SFW Menu
// "Cataliquor" has been removed
// "Viviera" has been removed
// "Bloodbinder" has been added to the Evil Menu
// "Golden Needle" reworked into "Goldenhowl" on the Evil Menu
// "Ruby" reworked into "Rubylon" on the Evil Menu
// "Larimar" reworked into "Larimanool" on the Evil Menu
// "Burnamint" has been added to the Evil Menu
// "Bloodpepper" reworked into "Dragonade" on the Evil Menu
//// Discord
// "Witchalve" and "Vilithos" are now directly connected
// Discord Server is now a in technical terms a "Community", unlocks new features
// Discord Server "Rules and Guidelines" updated
// "Server Introduction" added
// "Partners" now listed in a forum channel
// "Vilithos Ping" role added
// "Frog'o'Bot" and "Superior Frog'a'Lot" roles added
// Channel accessability rights updated
//// Internal
// Discord Roles have been adjusted
// "Former Staff" role added
// "Activity check" of the Witchvalve Team

MANORGHAST Update 4 8/11/2022 ver2.4
In this update we are making a service more obvious which has fallen into the shadows for a while. You can now hire characters from the Witchvalve Manor for the services they provide by creating a ticket on our discord. This allows for some Rp scenario planning beforehand, making this whole service much easier to manage. For this update it meant that the current jobs we offered were not fit for this service, which is why the job-system has been overhauled once again. Hopefully our jobs are now a little more attractive to people and eventually brings in new staff which we desperately are in need of. The website has received a structural update to make navigation and reading easier, maintaining our core values. This also applies to the Discord which had sections that were never used. The guide to venues named "Witchvalve Framework" is being discontinued due to being outdated and simply not being very reader friendly. Manorghast ver2.4 is supposed to simplify and strengthens our foundation, giving us room to flexibly add or remove things as we go, as well as widen the entrance to new staff. Our partners also finally have a page where they are being properly presented the way it was intended back in Velvet Worlds. - Vilithos
//// Important Notices
// Website structure and texts have been updated
// "Services" page added including our character roster
// "Partners" page added including communities, venues and familiars
// "Job system" has been overhauled once again
// Ticket system added to our Discord
// "Witchvalve Framework" discontinued
//// Website
// Job-System and page overhaul with redesigned Rp "Jobs"
// Discord Ticket system for "services" and "support" added
// Website "Services" page lists hirable "Rpj" WIP
// Partner page added
// Navigation added to the header
// Venue rules simplified
// Rules page now lists "content keywords"
// "Witchvalve Framework" discontinued
// "Menu" is now named "SFW Menu"
// "XXX" is now named "Evil Menu"
// Footer sub-navigation texts and links updated
// "Jobs" button moved to footer sub-navigation, now "Join the Team"
// Website texts have been adjusted accordingly
//// Discord
// "RP Section" removed entirely
// "rp-characters" channel moved to sharing section
// "Service" section added
// Ticket System added with "Create Ticket" channel
// "itc-macros" moved to library for now
// "honor-rank" moved to the library for now
// "public" section texts updated accordingly
// "jobs" channel renamed to "Join the Team"
// "jobs" channel texts updated
//// Internal
// "Staff purgatory" channel removed
// "Storage" channel removed
// "heyboss" moved to library
// "application form" updated
// Discord Roles have been adjusted

MANORGHAST Update 3 29/10/2022 ver2.3
For Halloween 2022 I wanted to give the community an event to forge some long lasting memories and expand on the Manorghast lore further. While we didn't have much time for the preperations I was extremely happy to have the Witchvalve community help making the event possible. Without them the "Sootling Summoning" would not have happened! Halloween is an important time for the Witchvalve community given its overall theme, so I am thankful the lore I've written in such a short time was welcomed with open arms and created funny interactions. - Vilithos
//// Important Notices
// "Sootling Summoning" festival, three night event
// "Sootling Summoning" event page added, check it out here!
// "The Great Wooden Serpent" story added to the lore page
// Costume Competition winners are "Yiona&Erinna", "Sakras" and "Ashlandis"
// True or False Quiz winner is "Luna"
// Spooky Story Competition winner is "Elisia"
// Website Texts have been updated
// New Partner "Menagerie" has been added

MANORGHAST Update 2 11/10/2022 ver2.2
Quite a lot of small changes have been made since 2.1 over time, which are summed up in the 2.2 update to give an overview. With the 2.2 update I am making sure that the time the team and I spend on our content and management is not wasted on things we don't enjoy, putting RP first. After all the roleplay is what most people come for, not for optional side content that gets repetitive easily. As for me "The Witch", now called "Vilithos", my focus has shifted on some of my other interests. I will still be working on Witchvalve content, but in a smaller fashion with less time commitment, which will be quite the challenge to deliver the same quality. Considering the fact that I've spend around 20-30 hours a week for months making the Witchvalve Project what I truly intended it to be, I believe it is only fair to take my time and put it on my other interests as well. That's about it! - Vilithos (The Witch)
//// Important Notices
// "Witchvalve Community" and "Witchvalve Manor (venue)" are now differentiated
// Website Text has been updated
// Venue Rules have been updated
// "Looking for Party" Icon now means "Player looking for Roleplaying Partner"
// Jobs Page has been updated
// Roleplaying Jobs have been updated
// Discord structure has been updated
// New Partner "Seventh Haven" has been added
// New Partner "Silver Valkyrie Events" has been added
//// Venue Rules Update
// Rule 2, "<...>" signs are now for special texts like readable text on objects
// Rule 4, minions are now allowed, but you need to hide them when asked by staff
// Rule 5, added: abilities that are venue-breaking are irrelevant to the lore and will be ignored, so no burning down the house
// Rule 6, added "obnoxious behaviour in public chats" to the list
// Rule 7, updated: "Looking for Party" Icon indicates staff offering Rp services including Erp >> "Looking for Party" indicates a player who is looking for a Roleplaying partner (any player, not just staff)
//// Jobs Update
// "Operators" names and descriptions have been adjusted, no changes, only the wording
// "DJ / Music Manager" OP removed
// "Receptionist" OP removed
// "Advertiser" OP removed
// "For Security" removed
// "For Escorts" removed
// "Roleplaying Jobs" are now venue specific, giving insight on what to do- should you take on that "job". Each RPJ now comes with its own tasks which are meant to make staff truly a part of the venue lore. Changes and new jobs may be added in the future. ; The description has been updated accordingly.
// "Maiden" RPJ added to Witchvalve Manor
// "Seeker" RPJ added to Witchvalve Manor
// "Alchemist" RPJ added to Witchvalve Manor
// "Mechaneer" RPJ added to Witchvalve Manor
// "Scientist" RPJ added to Witchvalve Manor
// "Waiter/Waitress" RPJ Added to Gold Leaf
// "Receptionist" RPJ added to Beldame Guild
// Application form updated
//// Discord Update
// "Feedback" channel removed, there are enough channels to give feedback
// Channel Sections have been re-organized
// RP Section has been overhauled into "Looking for Roleplay" Section
// "Sharing" section has been added, for memes, art and more
// SFW Role has been added
// NSFW Role has been added
// Role assignment has been updated
// "Welcome" channel has been updated
// Partner channels have been updated
// "Community" section has been updated
//// Internal Update
// Host specific rules and guidelines have been updated
// Advertisement rules and guidelines have been updated
// Gold Leaf Discord is discontinued and now included on the Witchvalve Discord

MANORGHAST Update 1 08/08/2022 ver2.1
After a break of roughly two months I came back for Witchvalve's 1 year anniversary, in order to celebrate what we have been through so far. The first update for Manorghast includes a few changes to our fundamental systems according to how Witchvalve staff has been running events while I was on my break. Additionally, as a little gift from me to our community, we released the first untested version of "Into the Cauldron"- a tabletop roleplaying system designed for entertainment. While it is still in its earliest stage, I am confident that through playtesting we can optimize it and have some fun roleplaying campaigns inside of FFXIV. Thank you for being part of Witchvalve! - The Witch
//// Important Notices
// "Daily Gathering Time" has been added
// "1 Year Anniversary" Raid Event
// "Into the Cauldron" Untested added, TTRpg-like system
// Keyword system has been updated
//// Discord Update
// "ITC" reaction role added, for those who are interested in "Into the Cauldron"
//// Internal Update
// Host Role has been updated
// Advertisement rules have been updated

MANORGHAST RELEASE 29/06/2022 ver2.0
The 2.0 Update is an expansion to the Witchvalve content named "Manorghast", which stands for the revitalization of our house-related lore. We are updating outdated content according to our and the players needs- and are adding new content to expand on the Witchvalve roleplaying experience. Especially important to us was to refocus on what the Witchvalve was supposed to be in the first place, making changes to clearly communicate our theme without ruining the experience for our already existing crowd. Manorghast is also a step into an unexplored territory, which is about becoming a resource for FFXIV players regarding the creation of player-events, venues and roleplaying in general. We are adding the "Witchvalve Framework" and a "Beginner Roleplaying Guide" which are supposed to give insight on their related topics. Both are still early version so we highly appreciate your feedback regarding them. Due to the consistent growth of players we have added a keyword system inside the Witchvalve Framework to ensure all players an enjoyable experience without the need of complicated explanations. As we are expanding further, I want to thank you for being part of the Witchvalve community. See you in-game! - The Witch
//// Important Notices
// Rules and Guidelines have been updated
// Keyword system has been added
// Witchvalve Framework has been added
// Beginner Roleplaying Guide has been added
// New Rooms have been added
// Jobs page has been updated
// General overhaul of our entire menu
//// Website Update
// Items have been removed, added and updated
// Our general menu is now completely safe to look at
// "Iconix" items have been added to the general menu
// All "forbidden" items are now listed in the XXX-menu called "Vilinomicon"
// "Iconix" items have been added to the "Vilinomicon
// Lore friendly items have been added to the "Vilinomicon"
// Keyword system applied to all items
// Rules and Guidelines have been updated
// "Witchvalve Framework" has been added
// "Archive" for older updates has been added
// "Worlds" page has been overhauled, now lists all of our spaces
// "Lore" page has been added, including an FAQ
// The interior of the main space at the Witchvalve has been updated
// "Attic" has been added, includes a library and an office
// "The Inn" has been added, includes two inn-rooms, a shower and bathroom
// "Basement 9" has been added, includes the storage and potion factory
// "Stories" have been added to the Lore page
// "Characters" have been added to the Lore page
// "FAQ" has been added to the Lore page
//// Discord Update
// Rules and Guidelines have been updated
// "Feedback" channel has been added
//// Internal Update
// Staff Rules and Guidelines have been updated
// Witchvalve now has branches
// "Gold Leaf" branch added
// "Jobs" have been added
// Application Form has been updated

VELVET WORLDS Update 3 05/03/2022 ver1.5
After our two week break we are rolling out with Update 1.5! The jobs we offered at the Witchvalve were much more tedious than fun to do, being either too passive or simply didn't offer much room for fulfilment. I can't stress enough how important it is to me that all staff is enjoying itself as well as our crowd. After all we are playing a game and don't attend to an actual part-time job! This also made it extremely hard to recruit new staff members which we desperately needed to run the Witchvalve. Naturally it took a lot of time to figure out what problems each job had and which are essential. Update 1.5 is the biggest fundamental change yet, aimed to give everyone an even better experience. These changes might seem irrelevant on the surface to especially our crowd, but the core is what is going to influence that surface later on. 1.5 allows to add and remove jobs if needed, without breaking the entire system or burning somebody out. There are already plans for 2.0, but for a while we wilI be testing the stability of 1.5. Thanks for sticking with us and I hope to see you some time in game!
////Job-System Update
//Application Process has been streamlined
//New Job Types "Operator" and "Rpj" added
//Website "Jobs" Tab updated
//Discord "Jobs" Channel updated
//Application Form is now required
//Staff specific Rules and Guidelines updated
//Internal Structures updated
//"Escort" Job removed because of job changes
//"Security" Job removed due to being too passive
//All Jobs are now more fulfilling to do
////Website Update
//Rules and Guidelines updated
//Multiple Texts updated
//Menu Prices updated
////Discord Update
//Rules and Guidelines updated
//Partnered up with "The Bee Hive Delivery Agency"
//Partnered up with "The Willow Circle"
//Rp-Section updated, now available again
VELVET WORLDS Update 2 14/02/2022 ver1.05
It's been a while! These couple last weeks were full of internal situations we had to solve quickly with precision. Even though the changes seem small, they are just the beginning of several big foundational changes, which are going to happen soon. Honestly it's been tough, but hopefully we regain our energy to do more special events in the future. Hopefully you are looking forward to a little taste of those special events, such as the "Fairydream Festival", we have cooked up for you. Thank you for supporting us thus far. - The Witch
//Witchvalve Discord was nuked because of a hacked account
//Witchvalve Discord has been recreated
//Partnered up with "Dodolysium" (discontinued)
//Updated the websites partner buttons
//Added "Gold Leaf" partner icon because it was missing
//Rules and Guidelines have been updated
//Requirements to become Staff have been updated
//Jobs have been updated
//Special Event "Fairydream Festival" released
VELVET WORLDS Update 1 23/01/2022 ver1.01
We have been able to test a big portion of our system the past few openings and decided, due to how players move and behave at the Witchvalve we had to do some adjustments. The job of the receptionist is currently in a very passive position with barely any natural interactions. Receptionist will be there for special events, but it will take a while for us to find a way to make this job engaging for everyone. The system required to run the escort service has been remade in order to give players their freedom to Rp anywhere, and still allow escorts to do their job fluently. Due to the introduction of said system a new rule had to be added. Lastly we have noticed that players freely roam around the house, which we cant control for obvious reasons. Thats why all pocket worlds are freely accessable from now on. In the future some rooms could be locked due to changes or special events. Thanks for coming to the Witchalve! - The Witch
// Pocket Worlds have been opened
// Receptionist Job has been updated, now a temporary job
// Escort Service has been reworked
// Due to new Escort Service system Rules have been updated
// Pocket Worlds are freely accessable now
VELVET WORLDS RELEASE 12/01/2022 ver1.0
After several months of delaying the opening of the House on Twintania, we finally have finished all preperations to show you what we worked on so hard. This venue has already come a long way, so I wanted to offer a unique and polished roleplaying experience that players could look forward to attending. With the "Grand Opening" or "Release" of "Witchvalve Velvet Worlds" or simply the House, we are setting up the foundation for future events and content updates such as new Pocket Worlds. I am looking forward to meeting your characters ingame! - The Witch
// Opening the Witchvalve House to the public for the first time
// Added Reception Area and Closet
// Added Witchvalve House Main Area
// Website Design Updated and new Logo
// "Schedule" Tab Updated; Now only lists actual openings happening and the link to our playlist button has been removed, because we currently do not see any use for one.
// "News" Tab Added; To keep players updated on changes and content updates
// "Help" Tab Updated; Rules have been rephrased and explainations have been added, as well as a new map to the witchvalve house on twintania
// "Gallery" Tab Removed
// "Jobs" Tab Removed; Jobs are now listed on our Discord Server
// "Worlds" Tab Added; Lists all Pocket Worlds
// Food & Drinks: Several new items
// Magical Menu: Several new items; removal of "Sesame Cookies"
// XXX Menu: Several new items
// Pills, Powders & Plants Reworked
// Smokes Market Reworked
// New Smokes Menu; "Smokes Market" and "Pills, Powders & Plants" have beed merged into the new mix-and-match "Smokes Menu", where different effects can be combined to your liking.

EARLY APARTMENT DAYS 08/08/2021 ver0.1+
In the Witchvalve Apartment every opening was filled with changes to figure out how to ensure players an entertaining and comfortable experience. Everything listed below are changes that happened within four month of the apartments existence. Changelog entry made on 18/12/2021
// Designing the ingame venue, Topmast Apartment
// Designing the Witchvalve Website
// Changing several menu items, prices and currency
// Advertisements through party finder, discords and players
// Figuring out how to approach and get players involved
// Recruiting staff, staff structure, jobs and roles
// Opening days and times
// Partnering up with "The Darkside" Discord
// Partnering up with "Endless Nights Events" Discord
// Halloween Collaboration with "Gold Leaf"
// Adding a Discord server with multiple functions
// Removing the "Nightclub" aspect entirely
// Getting a, planning the and working on the Witchvalve House

About Witchvalve

On the 8th of August 2021 the Witchvalve was founded by Vilithos, a creator and story teller who wanted to see what would happen if he would take one of his ideas and ran with it. While it started in an in-game appartment, over the course of several months people started to gather there regularly. After moving to a small plot, some regulars wanted to help Vilithos run the Witchvalve, marking the first wave of staff members. With "Velvet Worlds" a new structure was layed out, for roleplayers and members of the team. As time has gone by the Witchvalve was in a great spot, though its systems were outdated. Through the release of "Manorghast" a new step into telling a story through roleplay and a new internal system was introduced, later optimized over time. Eventually the Witchvalve has become so established on the Light Datacenter of FFXIV, that it was necessary for yet another expansion. With the update titled "Whisperweave" the Witchvalve shifted its focus to it's roots, changed its system to on-demand roleplay and moved onto creating an active community instead of regular openings with the same "tavern style" theme. From here on an ongoing, always developing narrative, tied into entertainment focused events, were possible, even allowing to go back to its roots of underground themed roleplay.

Rules & Etiquette

We roleplay on demand so keep the Square Enix ToS in mind, as our staff only moderates the Witchvalve Discord and our major Rp Events, not the game itself. Do NOT engage in our content if you and/or your characters are not over 18+ years old! Any content provided or participated in is considered a work of fiction, which does not represent any real events nor intentions.Our discord server rules can be read on the discord server.

1. Do not mix OOC and IC relationships!
2. Ask for consent before roleplaying anything containing nudity, violence, psychological or sexual themes.
3. OOC chat is always available to you, make use of it.
2. Clearly indicate text using markers, we commonly use:
Character speaks out loud: "I am a Witch!"
Speaking out of character: (My character is a Witch)
Third-Person Narration: The Witch said out loud.
Situational text marker: <Do not drink this!>
4. Spamming sounds, visual effects, animations, macros, short-texts, incomprehensible text and especially emote-messages is generally considered obnoxious behavior in public and party chats.
5. The /shout chat is mainly used by staff for announcements. The Looking to Meld Materia icon indicates who is a Witchvalve Household member or staff providing a service and are currently offering it.
Requests for in-game moderation of any kind will be noted, but due to the lack of tools inside FFXIV we will not do anything about it. We recommend to consider opening a GM ticket inside the game.IC, acting in-character / OOC, acting out-of-character

Content KEYWORDS

Each keyword tells how and where you can roleplay specific content. These keywords help clarify what's considered sensitive themes around the FFXIV playerbase. Please always consider FFXIV's ToS.SFW - Safe for Work Content is allowed anywhere in all chats
- Characters being influenced by medicine, drugs and alcohol, retaining control of their actions
- Physical contact without detailed descriptions, suggestive, flirty or sexual additions.
MATURE - Mature Content (18+ IC and OOC only) is allowed only in spaces marked as such, in private chats and after asking for consent of the involved players. By entering a location marked as mature you automatically consent to potentially exposure of mature themes.
- Anything related to body fluids, such as blood, spit, puke, urine, etc.
- Spiking drinks/food/etc. with other items (example: secretly poisoning somebody)
- Manipulating incapacitated characters in any way
- Violence without detailed severe bodily harm, long term damage
- Anything related to suggestive/flirty behavior
- The topic of death, war, crimes and murder without detailed description
ADULT - Adult Content (18+ IC and OOC only) is prohibited everywhere, only practice "Adult" content in private chats such as /party or /tell after asking for consent of the involved players.
- Murderous intent, killing and describing visual death
- Any type of erotic, sensual or sexual roleplay
- Psychological content such as trauma or insanity
- Anything related to gore, such as cut off limbs or similar

Wednesday 15th February 2023, "Fairydream Festival" - 19:00ST/7pmST

Venue always open, but due to Square Enix ToS please keep our Rules and Guidelines in mind!

Every year the Witchvalve Manor celebrates their love for potions and love for passion itself. A time to strengthen your connections with others! Some might use this opportunity to find their soulmate. The one potion which has become an Icon for this day is called the Fairydream, the one and only love potion that does it all! Though, this year a new item makes its debut, the Bloodbinder.

Faydream SFW - For Free
A drink with the sweet taste of the original fairydream without any effects.

Darkpuddie SFW - For Free
A chocolate pudding with a red shiny filling that is decorated with an abstract face.

MagicaRubber Adult - For Free
All sizes, felxible rubber for protection.

Oil Phial Adult - For Free
Makes fun activities go smoother.

*All of our regular items are halfed in price!

Fairydream Mature - 3000 1500 Gil
A very potent Love Potion able to let any creature fall in love with the first person or creature in sight. To make the consumer of the potion fall in love with a specified person or creature, mix the DNA of the desired person or creature into this potion. The more one drinks of a Fairydream the stronger their love will be. Drinking too many Fairydreams will cause lunatic behavior regarding the expression of their love towards the person or creature.

Bloodbinder Mature - 3000 1500 Gil
A bloodpact known as a trial, which shows how strong a bond truly is.
1. Press down the top middle on the phial. A small needle takes a drop of blood and mixes it into the liquid.
2. Twist the phial open and pass it to your partner who drinks it.
Effect: A person or creature who drank the Bloodbinder will feel pleasure whenever commanded by the person who's blood was mixed into the phial's liquid.

Fairydream Festival Angle 1

SOOTLING SUMMONING

29th October 2022, "Moonlit Dawn" - 23:00ST/XpmST
30th October 2022, "Mirrormoonrise" - 19:00ST/7pmST
31st October 2022, "Almighty Sootling" - 19:00ST/7pmST

At Witchvale Halloween is a special time because we are monstrously weird the whole year! As the supernatural people and folk find their way to the Witchvalve Manor regularely, once a year we all get together to be who we truly are. This three night festival, named the Sootling Summoning, has its name from a primal called the Almighty Sootling which we try to summon once a year to celebrate within it's literal shadow! How we perform this ritual is something one must experience by themself, but you can study the ancient knowledge either in our library or right here on our event page. Because this is an in-character roleplaying event we have a bunch of activities prepared for you. If we please the Almighty Sootling enough, it might appear!

EVENT MENU ········RpDescription ············································Gil·
SootcakeSFWA black rocky sweet with colorful filling, causes minor illusions.Free
MirrorpuddingSFWA fruity pudding which imitates faces if you stare too long.Free
Pumpkin SoupSFWAn "All Saints Wake" classic served in tiny pumpkins.Free

The "Looking for Party" icon indicates players who are looking for a Monster, a partner for this festival. Should you see one and are interested in them somehow, ask them "What's your superpower?" and let the almightly sootling take the wheel.


MOONLIT DAWN

Light Twintania Lavender Beds W4 P29
29. Oktober 2022, 23:00pm ST

In the first night of the Sootling Summoning Ritual creatures of all kinds come together and slowly easy others into the mood of the Almighty Sootling Celebration. Monsters tell their stories, but people also theirs! The Almighty Sootling is easier to summon once its believers are comfortable around what they once feared. The moment dawn is filled with moonlight you get everyone together and tell of old forgotten tales, stories you experienced or just give your fellow monster friend a pat on the back. The spookier the better!SPOOKY STORY COMPETITION
Visitors can come on stage to tell their spooky story through roleplay at the venue. A Jury will judge each of their stories and name a Winner after all are done, who wins two of the ingame emotes /scheme and /read.
FIND YOUR MONSTER
It is highly encouraged to celebrate the festival with others together to forge some great memories! We know sometimes this is harder than anything, so simply mark yourself with the "Looking for Party" icon to show others you are looking for a monster, or simply a partner for this festival.


MIRRORMOONRISE

Light Twintania Lavender Beds W4 P29
30. Oktober 2022, 19:00ST/7pmST

On the second day, the Mirrormoonrise, all folk diguises themselves with costumes or illusion magicks to strengthen the connection between each other through facing what is right in front of them. By doing so, the giant summoning circle named "Mirrormoon" which is casted behind the moon, grows- able to absorb more or less of the moons shadow.COSTUME COMPETITION
Within the first two hours of the event visitors can enter the costume competition at the reception downstairs. The three winning categories are Best Lore, Best Cosplay and Crowd Favorite. Our Jury will judge each costume to determine two winners, for the crowds voting a picture of the participants will be added to a specified channel on our Discord. Winners can not overlap, instead the next in votes will win. The prize is one customized gpose of their character.
TRUE OR FALSE QUIZ
Participants of the costume competition also enter our little quizz show where players try to get three points to win a round. If lost, they get their showtime on stage to present themselves. The prize for this show is the /shiver emote.


Almighty Sootling

Light Twintania Lavender Beds W4 P29
31. Oktober 2022, 19:00ST/7pmST

The third and final night of the sootling summoning ritual marks the Almighty Sootling Celebration, named after the primal who is to be summon that night. To fulfill the requirements for it's appearance, sacrifices have to be made. But not to it, rather to yourself! One must give in to what who they truly are until midnight, eat, dine and wine. This primal feeds off of ones pure spirit, which only manifests when their true self is embraced. By sacrificing something, be it dear or not, one strenghtens their pure spirit pleasing the sootling. It is said, once the summoning is completed, a dreamflower grows where it will appear. The Almighty Sootling takes anyone shape but mirrored, so look out who is truly in front of you.POTION ROULETTE
Ask our bartender for either a SFW- or 18+Roulette. They will pick an item with effect for you at random for free.
DARE D.DICE DEVIL
Roll in dice and complete the fitting task. /dice /random
0 to 299 - Eat a Sootcake and rp its effect.
300 to 599 - Find out a strangers name/give them a nickname
600 to 899 - Tell a truth or lie about yourself, resolve it!
900 to 999 - Do a "Potion Roulette" at the bar!

Light Twintania Lavender Beds W4 P29 - 8th. August 2023, 18:00 ST/6:00pm ST

Venue always open, but due to Square Enix ToS please keep our Rules and Guidelines in mind!

Not many places inside the roleplaying culture of Final Fantasy XIV survive for such a long time, so we are proudly celebrating that the Witchvalve Manor hasn't broken down on our heads until now with a big collaboration! After countless updates, two expansions and believed to be impossible partnerships, Witchvalve has become quite known amongst EU Light for it's great in-character roleplay. Of course, anybody can claim this, though is it not what we say, it is what our crowd throws at us regularly. Occasionally that includes fireballs and explosions, but who counts those?To prove we are actually as mysterious and magical as you believe the Witchvalve to be, we have cooked up an event with only our finest ingredients. You are invited to visit our Two Year Anniversary and experience this Potion Factory in all it's glory yourself! At the event countless attractions await you to win prizes, we even have an entire bingo you can complete. Come give it a try!

Our lovely Collaboration Partners are awesome, Check them out!

⋆ Quests marked with a star can only be completed by /tell‘ing the left receptionist your answer. Please do not reveal any Bingo solutions, it ruins all the fun!

⋆ The Treasure Hunt Bingo People are available until 9pmST / Rewards can be claimed at the reception until 10pmST.

TREASURE HUNT BINGO

There are 16 quests you can complete while the Witchvalve Two Year Anniversary Event takes place. Complete four quests in one row, and once verified at the left receptionist in the entrance area, shout out, 'Bingo!' using /yell or /tell.
» Light Twintania Lavender Beds W4 P29 «
⋆ Quests marked with a star can only be completed by /tell‘ing the left receptionist your answer.
Please do not reveal any Bingo solutions, it ruins all the fun!

Bingo Rewards

1 Bingo = 1x Common Minion, 1x Flower Accessory
2 Bingo's = 1x Rare Minion, 1x Frog'o'bot
3 Bingo's = 1x Rare Item, 1x Eat Apple Emote
All Quests = 1x Grand Prize, 1x Frog'o'bot
First come, first served!

Pointy Hat Lottery

Visit the Pointy Hat Lottery booth to get a chance at winning some strange things that are stuck inside it's Pointy Hats. First play at the lottery is free, every other pull is 200Gil!

List of rewards -- Glutton Ticket; Valve Ticket; Summon Stone; Summon Orb, Frog'o'bot; Pointy Hat; Eat Apple Emote; Secret Grand Prices » Check item overview for descriptions «

TRUE OR FALSE BOOTH

At the True or False Booth you can guess if the statement told to you is in fact true or false. By being correct you gain up to 9 points which unlock certain rewards.

3 Points = 1x Glutton Ticket;
6 Points = 1x Summon Stone; 1x Valve Ticket;
9 Points = Summon Orb, 1x Frog'o'bot;
» Check the overview of event items for descriptions «

CORE EVENT INFORMATION

We know this event is quite overwhelming so we figured, you need a map! All important locations are marked on this map. For the Treasure Hunt Bingo you must find the chracters all around the Witchvalve Manor. Good Luck!

EVENT ITEMS ········ItemDescription ···········································
Glutton TicketSilver IngotTrade for one free item from the Foods and Drinks menu.
Valve TicketMythril IngotTrade for one free potion. No Frog'o'bots!
Summon StoneFluoriteTrade for a common minion at the reception.
Summon OrbMormoidTrade for a rare minion at the reception.

Frog'o'Bot SFW - 1.000.000 Gil Updated!
An artificial lifeform inside a bottle resembling what is known as "frog". Acts, behaves and sounds convincingly frog-like, ribbit. The Frog'o'Bot combines with other Frog'o'Bots, letting them evolve further. It is said that should 10 Frog'o'bots combine, they become The Superior Frog'a'Lot - Unlock Discord Role
Frog'o'Bot - Unlock Discord Role, NEW! Half price on potions (not stackable)
The Superior Frog'a'Lot - Unlock Discord Role, NEW! Half price on potions (not stackable), NEW! Lifetime Free Food & Drinks.

Witchvalve History Museum

It all began on the 8th of August 2021...

was founded in an apartment by a mysterious red au'ra who named herself "The Piratewitch" in the Mist of Limsa Lominsa. Not many people dared to visit the place that players could find over the shady Partyfinder ad. Through the course of several months of consistently opening twice a week all by herself and using several new advertisment techniques, soon the Witchvalve has had it's first regulars, who would turn out to become valued members of its staff in the future.

The story "The Red Witch of Limsa" is directly tied to the Piratewitch Viliana due to her backstory leading to the creation of the Witchvalve, a Potion Factory which was in FFXIV terms hosted in an apartment. Many who met the Piratewtich thought her strange but goofy. Salty Oranges were always dear to her, but why, a high treasured secret. Read here

A new chapter was on the horizon, with

the Witchvalve had officially moved to a small plot in the Lavender Beds. However, flattening the velvet carpet unexpectedly heightened expectations of both the crowd and staff. Lots of issues arose which all had to be fixed quick so the Witchvalve could prevail. With Version 1.5 the future was set with stability, ending this chapter.

At the making of Velvet Worlds the biggest topic was that the Witchvalve was finally moving to a plot, a great step up. But due to all the costs and overall lore that had been established, the expectations for this house were enormous. "Rise of the Witchvalve" let us enter the big stage of FFXIV venues by rolling out the velvet carpet in this old mansion. Read here

A Manor's Manners are what many call

When Version 2.0 released, the Manor was still full of strange old relics, it had to be tidied up. When things became more clear, the Manor revealed it's secret: It had a soul, it was not merely a building, no! It was truly alive. Every Update the Witchvalve was optimized, reaching a point were it has gotten unclear for the fabled Piratewitch what could even be done to make it better. Though she realized, it was all fine. This silence was her own peace of mind.

By accident, the Witchvalve discovered that their very own Manor possesed pieces of a Soul. Through further research they were able to put together the Manor's origin story. In "The Great Wooden Serpent" a giant creature revealed itself, slayn by the Moonlit Dragoon, leaving the Serpent's wooden scales open for the Manor's architect's creativity. Read here

ALCHEMY SHOP

Welcome to your favorite potion seller where we sell a bunch of useful alchemy and knowledge! You can place an order on our Discord by going to #household tagging the @shopkeeper role, including your order. They will then meet up and trade with you.

FACILITIES

Our Facilities are spaces dedicated to specific proficiencies you can use to develop your characters. Simply go to our Discord in the #household channel and tag one of the roles listed below, to find someone who can teach your character, craft something unique or research one of your relevant topics.

@Shopkeeper sell special items for Rp and blackboard missions at the Shop.
@Innkeeper serve drinks and food to various locations inside the Manor like the Library, taking care of the Inn and Bedrooms.
@Librarian teach special abilities & knowledge at the Library.
@Spellmaster teach arcane spells & practices at the Training Area.
@Warmaster teach physical combat & techniques at the Training Area.
@Forgemaster will craft and enchant your weapons and gear at the Smithy.
@Alchemist will research % create substances in the Laboratory and Factory.
@Janitor is a singular position dedicated to purify special stains others leave behind in their work.
@Maiden are collectively cleaning, work under the people listed above and are trained in combat to fight for the household.

LORE & HISTORY

Our lore is not necessary to roleplay, though are we keeping track of its development. Your roleplay and contributions through mission reports will result in visible changes as time goes on. Enjoy these stories, characters and major milestones to your heart's content for as long as you desire here.Milestones - Stories - Characters - Item Archive


Milestones - Work in Progress


THE GREAT WOODEN SERPENT - 2.0 - Manorghast
/// Chapter I, Scales of Wood - In long forgotten times a giant serpent roamed the earth, causing dread wherever it went, draining its seas off their life while bathing its scaly body, only to turn sea into boiling cloud. Its only purpose seemed destruction, the allagans thought, desperately trying to take control of its power. With glorious spears they approached its crimson gaze to pierce its armor by force to reveal its secret. Succeeding at inducing their knowledge into the serpents blood, its dead wooden scales shined white, reviving its true beauty. Howling through its nest enraged, its thick bark exhaled a melting hot mist over those tainted spears. Sprinkling their mettle with a swipe, turning soldiers into mold, the allagans admitted defeat.
Wandering the lands in greed for seas, the serpent hid within the unknown woods searching for more. The rivers lead, flowing- only to be consumed by its shape, whispering of an even greater well. A tree reaching so far up the sky, even a volcano would shiver mad, shadows over our snake. This tree fed off the earth's blood, just as itself. Angered, the wooden serpent stood up tall, as tall as it could, to strangle the tallest of all into bowing for forgiveness. And so the tree and the serpent merged, feeding off of the well beneath, for eternity.
/// Chapter II, Tree of Stars - Once unknown, the woods protected by element alone, become home to a folk of curious. They wondered why mist surrounded their life, every once a while. Scouting what thought their land, the tallest of all poked their sight. A tree reaching so far ‘bove, it must touch the stars. So a new belief was born, the tree of stars, bridge between earth and cloud, they named. As they scraped the holy tree of its imperfection to hallow it, one finds the creature it merged with, thus the wooden serpent, breath of the holy tree, became a Deity. Over time many left their underground home, though who swayed themselves in the serpent's warmth remained still. The deity’s scales would crumble now and then, gifting its sacred wood to its folk to be shapened into symbols of might. One day, the village hidden under the tallest of all, drowned in the great flood of its well, right at its peak of glory. Only a few of this folk survived, spreading what's known around the world. Temples they’ve built with the holy wood they’ve kept, seeking a path to grasp their city once more. But none would follow their advice, their God marked them for death. To calm the angered, its folk shed their blood in hope to never ignite its fury again. Treasures of power you might find, hidden in the sea below the giant tree one said- many came to dive the depths to find not much but rotten wood. A challenge for most who believed in treasure of forgotten folk, who heard the legend of the tallest of all.
/// Chapter III, The Moonlit Dragoon - In a night of true beauty, where moonlight barely reached below, a spear in white wandered through the woods searching for its prey. As he met the tallest of all, crimson eyes gazed from above. Shaking its body off the ancient well, the wooden serpent revealed its form. Once more, hot mist filled the woods, stealing the spear of his sight. In a flash it was over, swallowed whole from behind by its bite, he thought himself dead. Just in time the spear revealed the serpents' hide, from scale to scale, he must break his way to victory. One by one the serpent's wooden scales scattered into the unknown, filling darkness with what thought to be moonlight. Blessed by the eye of the night the spear danced on its shine to behead the wooden serpent of its might with the crescent guillotine of starlight. A bloodshed heard all over the world - the spear who pierced true beauty, who bathed in forgotten blood - the legend of the Moonlit Dragoon emerged. As the forgotten folk heard this tale, they abandoned their temples and minds, leaving nothing but questions behind. But the soul of the great wooden serpent still remains within its scales, who haunt the Witchvalve as their Manorghast, feeding off its well.
RISE OF THE WITCHVALVE - 1.0 to 1.5 - Velvet Worlds
Within the Lavender Beds an old house withered away on its own for ages. A green Au Ra woman named Aliandre was given the house as a farewell from a Gridanian Captain for her help on an oceanic journey around the globe. Due to her never having the time to take care of it, Aliandre decided on a peaceful reunion with her sister, Viliana. Aliandre then allowed Viliana to use the house for her business called “Witchvalve”, as long as Viliana didn’t do anything suspicious with it. The house was in a poor state with all kinds of problems, wind and weather made its walls whistle painfully, the garden's dry ground only grew the most monstrous plants and the old fountain seemed to be home to some menacing creature. After space was made and everything needed had been installed, the power plant deep down below made the Witchvalve’s machinery move. Steam pumps from the house's heart through its metal pipes, feeding the house with life. Officially, the Witchvalve is a Bar for all kinds of people to meet up, drink and game, while being a small potion factory on the side. On top of the usual Witchvalve business, their workers offer a wide variety of services many love to count on, attracting sometimes the strangest of customers.
THE RED WITCH OF LIMSA - version 0.1+ - Apartment
Someday in Limsa Lominsa, when the winds were warm and the beaches cold, a red-skinned Au Ra appeared in the Mist, selling dubious wares to curious strangers from inside of a rusty factory. Hidden from the Maelstrom of Limsa, the Au Ra spread her word, day and night. Nobody seemed to care; the papers and ads about this “Witchvalve” were looked at… as a mere joke. A Witch as red as blood, selling strange wares who turns people into frogs? Who would believe such a fairy tale? Those who went to find this place, however, would hide their knowledge and even protect that so called “Witchvalve”. Many rumors began to spread about this place- both good and bad- but nobody was really sure what was the truth and what were lies. Eventually the folks of the city started investigating on their own, only to come back with unbelievable stories. When the winter was about to shadow over the Mist, the Maelstrom finally sent their troops. This one skypirate, which troubled the Grand Companies for over 20 years, was right in the palm of their hands… but all they found of her was an ancient golden coin; as if this was a mere joke. They knew she was back, but why? Where did she go? What is the Piratewitch trying to achieve this time?! All that was known is that "The Red Witch of Limsa" is somewhere out there. And Witchvalve was there. That’s the truth.


Bookking D'Booklin
The giant book at our entrance is called Bookking D'Booklin, a minion created by Viliana the Piratewitch to travel between the spaces depicted on its pages. To travel open a page containing the image of the space you would like to enter and tickle its page. Then step through the picture and you will be spit out on the other side, ending up at the right place. You can only travel to spaces that are connected to the so called Booklings, which are placed inside a house room or pocket world. Booklings are the Bookkings underlings, holding only a fraction of the Bookkings ability. Without the Bookking, they can't use their transportation ability. Bookking D'Booklin and its Booklings are silent voidbound creatures able to fly, walk and communicate via magic texts they conjure on an empty page. If they aren't working at the Witchvalve, they probably are relaxing in a library. Booklings come in different shapes and sizes, which make them hard to identify. The transportation theory of these strange minions is the following: The Bookking and its Bookling both open a gate at their current places, to then move both gates very close together. You then simply step through both gates without any harm.
The Puppet Maidens
Created from Vilianas own DNA, The Puppet Maidens are organic vessels containing the soul of creatures. While each version looks exactly the same, their personality is that of the corresponding creature. They are named after their version number, which indicates when they were created and how intelligent a puppet maiden can potentially be based on their ingredients. The puppet maidens were created specifically for the Witchvalve to have workers around day and night.
"Onema" - Soul of a white baby coeurl, very playful and the least intelligent of all puppet maidens.
"Dosra" - Soul of a purple koala, very lazy and sleepy, chews on plants all the time.
"Tridetta" - Soul of a magic broom, obsessed with cleaning, can't seem to stand still for a minute.
"Tetrana" - Soul of a cherry bomb, easy to anger, loud and cheerful, obsessed with water and machines.
"Quint" - Soul of a mameshiba, very welcoming, loves to get pet and highly intelligent.
"V'Six" - Soul of a cave morbol, non-organic machine, self-aware, designed to gather data.
"Sight 87" - Fused Soul of a Lunatender and thunder aspected Wyvern, highly intelligent, but extremely schizophrenic.
Mef the Gargoyle
For some unknown reason a shadow appeared one day in the upper corner of the abandoned factory home to the Witchvalve. This silent mythical creature would only move if the situation it was staring at was to its own interest. The people named it "Gargoyle" until it someday began to speak and say its name. "Mef the Gargoyle" would watch over everyone in silence so much, that Viliana labelled her as furniture due to Mef's irregular patterns of movement and speech. The gargoyle referring to itself as a "woman" was able to protect Vilianas cauldron multiple times with a little bit of help of The Janitor Nagito from an unknown strange wanderer. To this day Mef the Gargoyle randomly appears and disappears at the exact same spots around the Witchvalve House.

VILINOMICON

Faydream & Fairydream
A Charm Potion able to let people fall in love with the first person in sight. Faydream's effect will wear off after a short period of time. The Fairydream is much more potent, which effect stays for years and can only be dispelled.

Coneflower Lixxy
A potion able to dispel weak magic, headaches and minor illnesses. Causes growth of a large coneflower on the patients head. The short term for this specific potion is "Clixxy".

Viviara
A weak transformation potion causing the growth of long bunny-like ears and a tail.

Paradoxia
Spell in a bottle, unleashing a burst causing freeze, burn and shock simultaneously.

Dragonade
A potion made from a firedragon scale. So spicy, it is feared by cooks, because a tiny sip causes your heart to tremble, making you feel all hot and dizzy. If it doesn't knock you out, allows you to spit Dragonade Fireballs.

Goldenhowl
A burst of highly intense, randomly aspected aether trapped inside a bottle. If consumed causes visions of a random primal. How far you take this Rp is up to you.

Belladonna Xir
A potion which causes immunity to fears and terrors, as it evokes the most beautiful dreams imaginable even when awake. Many consider this potion a horrible nightmare as none could tell what exactly is in front of you.

Frog'o'Bot - 1.000.000 Gil
An artificial lifeform inside a bottle resembling what is known as "frog". Acts, behaves and sounds convincingly frog-like, ribbit. The Frog'o'Bot combines with other Frog'o'Bots, letting them evolve further. It is said that should 10 Frog'o'bots combine, they become The Superior Frog'a'Lot - Discord Role.

Illicit Drugs of Eorzea

Eorzea is home to many illicit drugs, which are listed in this great post by mirke's menagerie based on NPC dialogues in Final Fantasy XIV. We list especially the forbidden drugs of Eorzea to offer you lore-friendly options.

ILLICIT ·············RpDescription ············································Gil·
Cactuar BloodSFWA clear liquid said to help the skin supple.1000
PlutoSFWA gulp of this liquid turns your body as hard as iron.3000
SomnusSFWA mind-warping substance made from dream flowers.5000
MilkrootMatureIt's sap causes wondrous hallucinations.3000
Dreamtoad OozeMatureSecreted from dreamtoads, causes wondrous hallucinations.5000
DreamweedMatureKnowing of its existence is hazardous to one’s health.×××
Blackroot RoseMatureIts leaves cause horrible visions and extreme violence.×××

Pingable Roles

Shopkeeper sell special items for Rp and blackboard missions at the shop.

Innkeeper serve food & drinks to locations in the Manor, taking care of Inn and Bedrooms.

Librarian teach special abilities and knowledge at the Library.

Alchemist research and create substances in the Laboratory and Factory.

Spellmaster teach arcane spells and practices at the Training Area.

Warmaster craft and enchant special weapons and gear at the Smithy

Forgemaster craft and enchant special weapons and gear at the Smithy

Janitor is a position dedicated to purify special stains others leave behind in their work.

Maiden are collectively cleaning, make great support companions and are versed in combat.

OUR STAFF

Piratewitch Viliana
Big Boss, not pickled

Shrinemaiden Hanako
Haunted Staff

Mefinia the Gargoyle
Guardian of Manors

Shadeshifter Saira
No more barrels

Empty Slot
Unspecified

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Join the Team

Interested in contributing as a member of the Witchvalve Team? Great! Though are you ready to put in the work and fulfill your duties? We have gotten many applications in the past from people who wanted to join our Team only to roleplay characters as part of our theme. Let's ensure you write us an application with a realistic outlook on what the hell you have to do at some point!"I want to roleplay!" - is something we are too familiar with, though is it not enough to become a member of our team. If this is your motivation consider roleplaying our Blackboard missions to raise your reputation, until you get accepted into the "household". There you can roleplay to your heart's extent, making your character part of the Witchvalve.Developing Lore - Our storytelling is strictly tied to our Blackboard Missions. Creating missions, evaluating information from our player's mission reports and thinking ahead of what might drive roleplaying are something we take care of once a month. It involved lots of reading, typing and talking about ideas to craft another chapter.Content Moderation - As part of our team we are managing an entire community and its people. You need to act according to our internal rules and guidelines, moderate according to them and make crucial decisions in the name of Witchvalve. While the giant behemoths of decisions fall under the big bosses hammer, you still have to be able to take care of the smaller papers.Event Organization - Eventually you will be involved in working with the team on events, be it one inside the game, on the discord or in collaboration with other people, perhaps even live streams. Whatever it will be, teamwork and trust in you is expected to ensure the event is going smooth so the entertainment is secured.

With this in mind, don't be too scared to fill out our application form. We know it can be daunting at first, so for specific questions regarding joining the team you can open a ticket on the Witchvalve Discord. Thanks for your time and patience!


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Light Shiva Empyreum W17 P32 SFW (Currently Discontinued)

The Beldame Guild events are posted on the Witchvalve Discord due to being a branch of Witchvalve itself.
All Rules and Guidelines that Witchvalve has, apply to "Beldame Guild" as well. Being part of the Discord is mandatory!

Next Questing Event

All event information is posted on the Witchvalve Discord or in the advertisements themselves!

What is this about?

The "Beldame Guild" is a system meant to create engaging roleplaying events where players who participate in can rank up to become more respected by other roleplayers, their clients and the Beldame Guild. By completing "quests" they gain "Certificates" which can be used at the "Beldame Guild" to gain a higher "Honor Rank". The more risky and difficult a quest is to complete, the higher the required Honor Rank is. This system is mainly about Roleplaying, not any real rewards. Your "Honor Rank" is valid for all of Witchvalve's branches.

Quest Types

Quests are roleplaying events where players can participate in to gain Rp-rewards and "certificates" for completing the given task. All quests have a required "Honor Rank" which can be increased by turning in "certificates" or completing a "Honor Quest". Honor quests are mostly special roleplaying events designed to have an impact on your characters reputation, good and bad. All quests fall into the following categories.

  • Gathering Quests; gather items at an open world location

  • Crafting Quests; craft a specified items for your client

  • Delivery Quests; characters deliver items to a specified destination

  • Investigation Quest; gather information a specified way

  • Capture Quests; capture one or multiple creatures

  • Slaying Quests; slay one or multiple creatures, can be item related

  • Assassination Quest; assassinate a specified target

  • Infiltration Quest; infiltrate a location for a specific reason

  • Escorting Quest; help reaching a character's or client's destination

Quest Locations

To make quest events simple for everyone all players who want to participate will meet up at the Beldame Guild House. After enough people have gathered together the client or host of that event shouts out where the event will take place. This is due to the quests needing multiple locations to be completed. Make sure you are always paying attention to the /shout chat in your area while attending the Beldame Guild event.

Certificates

Certificates are in-game items crafted by specific characters, which are handed out to all participating players. Only items with a signature of an official "Beldame Guild" member are accepted. There are only two types of certificates which can be given to the Beldame Guild receptionists to gain "Honor Rank".

  • Certificate; have enough to gain a higher Honor Rank, not all Honor Ranks can be aquired with Certificates.

  • Recommendation; given by completing "Honor Quests", required to gain specific higher level Honor Ranks

Honor Ranks

Your "Honor Rank" indicates how respected you are at the Beldame Guild. By completing quests you gain "certificates" and "recommendations" which can be traded in to reach a higher Honor Rank. When trading your certificates for honor rank, you lose what you have spend (certificates and recommendations).

  • HR1; no requirements, 1 Certificate

  • HR2; at least HR1, 2 Certificates or 1 Recommendation

  • HR3; at least HR2, 3 Certificates or 2 Certificates & 1 Recommendations

  • HR4; at least HR3, 4 Certificates or 2 Recommendations

  • HR5; at least HR4, 3 Recommendations

About the Location

In lore the Beldame Guild is funded by a mysterious women referred to as "The Receptionist" who never really hid the fact that the budget for the house was extremely low. By players completing quests for the Beldame Guild, the location can be renovated and upgraded. What will happen with the Bedame Guild's house, is up to the players and clients who invest into the place. Generally speaking the house is only used for roleplaying events.

A Guide to Roleplay

This is a general guide to roleplaying in Final Fantasy XIV, which should be applyable to similar games as well. As of now, this guide currently only covers the topics listed below! - Written by VilithosEssential Knowledge <https://witchvalve.carrd.co/#rpg-essential>
The Unwritten Rules <https://witchvalve.carrd.co/#rpg-unwrittenrules>
Finding Roleplayers and Events <https://witchvalve.carrd.co/#rpg-findingevents>

ESSENTIAL KNOWLEDGE

First lets cover the most essential topics about roleplaying to prepare you to the general world of Rp. This includes some fundamental things such as "what even is Rp?", "what does x-term mean?" and much more.

WHAT IS ROLEPLAY?
In the case of in-game roleplay, a player who is roleplaying is acting a character who's properties can be defined intentionally or through the interaction of characters. Some players design their characters with clear intentions in order to portray or act them out according to their interests. The most fundamental properties of a character are listed below.
- Physical appearance
- Traits, positive and negative
- The characters intentions, not player intentions
- Backstory, backs up everything listed above
It is important to understand that a character can, but doesn't necessarily need to, reflect the players interests or intentions. This is why people differentiate between acting in-character and communicating out-of-character. In roleplay you look at characters as fictional figures, which do not represent Real Life intentions of players who are acting them out.
ROLEPLAYING TERMS
In games like FFXIV players use short terms to talk about specified topics and even use them to indicate certain information about themselves and their character. These often find use in a characters profile to show other players what they are interested in.

TermDescription
ICPlayer is currently acting in character or is talking about something "IC" related
OOCPlayer is currently acting out of character or is talking about something "OOC" related
WUWalk-Up, player is open to others approaching them about roleplay
WU ICWalk-Up In-Character, player is open to others approaching them in-character
WU/TWalk-Up /tell, player is open to others approaching them through /tell messages
WU/wWalk-Up /whisper, player is open to others approaching them through whispers
RpPlayer is generally interested in roleplaying
iRpPlayer is generally interested in immersive roleplay
MrpPlayer is generally interested in mature roleplay
ErpPlayer is is generally interested in erotic roleplay
E/RpPlayer is interested in erotic roleplay (Erp) and regular roleplay (RP)

DIFFERENT TYPES OF ROLEPLAY
The definition of the general term "Rp" changes depending on the game, server and culture. Thats why players tend to be confused about the term "Rp" and will specify on what type of roleplay they are talking about. As an example, some players believe that Erp (erotic roleplay) falls into the same term as completely SFW (safe for work) roleplay, where no sexual content is roleplayed at all. The list of different types of roleplay below are meant to shed light on their definitions.

TermDescription
RPRoleplay, generally an unspecified type of roleplay considered to be more layed back.
iRpImmersive Roleplay, mostly descriptively written in-character roleplay where character interactions matter to further progress/develop a, perhaps defined, scenario or characters lore.
MRPMature Roleplay, involves themes such as drugs, blood, violence and mostly darker or serious themes in general, but never any intercourse. Only Mrp with the consent of your partners in private chats or areas, where players have to consciously enter.
ERPErotic Roleplay, involves sexual themes and intercourse. Do not Erp in public chats or areas due to the possibility of risking an account-ban. Only Erp with consent of your partners in private chats.

THE UNWRITTEN RULES

A lot of players fear that their way of writing is not good enough, too long and descriptive or simply being in a scenario where they do not know what to do or write. Most of these doubts that roleplayers have come from the lack of information many people already know about, but are only brought up when there is a situation or topic in relation to that. Below you can find the "unwritten rules" which are supposed to prepare you in advance, to take away some of the doubts generated by the lack of information.

1 Do not mix OOC (out of character) and IC (in character) relationships
2 Indicate the type of text inside your messages clearly
3 Communicate with your roleplaying partners and enjoy yourselves
4 Do not metaplay, godplay or do modding in roleplay
Mixing OOC and IC - is when a player for example gets upset out-of-character over an in-character interaction with other characters, which influences the actions of their character. A character should always be acted out according to their own backstory, not the players feelings. Characters that reflect the players feelings and intentions are called "self-inserts" which are mostly what beginner roleplayers start with. It is no shame to play a "self-insert" character, as long as the player can clearly differ between OOC and IC intentions.Indicators or affixes - are tiny symbols which are extremely important to clearly communicate with other players. They are small but make a gigantic difference, so using them is always welcomed by roleplayers! There are many styles of writing, but all of them should clearly indicate what a character is saying out loud, what they are doing and what is said out-of-character. Imagine you are writing a story, but don't distinct between the narrative and the characters spoken words, it's confusing and hard to read. Below you can see the indicators we are using in the Witchvalve Framework, which are based on what roleplayers generally use in not only FFXIV but also in other games.
- Character speaking out loud: "I am a Witch!" or 'I am a Witch!'
- Speaking out of character: (My character is a Witch)
- Third-Person Narration: The Witch said out loud.
- Readable text on signs and items: <Do not drink this!>
Not all indicators are needed when writing. Check out the indicators used in these examples!
ExampleA: "Hello there friend!", he waves smiling widely with both arms.
ExampleB: Oh hey there! she raises her voice surprised but welcoming Its been a while!
ExampleC: 'Welcome, we have a sale today!' The signs only says <Orange Juice 30% less!>
ExampleD: (Do you want to check out that Witchvalve place today?)
Communication - is the most important unwritten rule on this list. Only by communicating with your partners about the scenario and your concerns, both you and them, can truly enjoy roleplaying characters. Should you like or dislike something simply tell your partners in the OOC chat by staying respectful. That also means that a roleplayer doesn't need to participate in a scenario they do not want to roleplay, eventually leaving what you may have planned already due to poor communication. When all rules and guides do not help, communicating with others is the best way to solve a problem.Metaplay, Godplay and Modding - are terms in roleplay describing the manipulation of a scenario or system to a players advantage. Let's say a character in a roleplay has just been fatally damaged and is on the brink of death. Meta- or godplay would be if the character inside of this scenario would roleplay that they are suddenly back to full health, just because they feel like it. In roleplay you have the ability to write your own stories and act it out to your liking, which is freedom that can easily be exploited. A player who is modding in roleplay refers to making characters so powerful they are able to overcome any type of situation because of their backstory. Modding can also refer to players making up items, gadjets and plots which gives them an excuse to act their character out in a certain way. Especially in already established planned scenarios this can easily ruin character development and the scenario itself. Roleplayers who use metaplay, godplay or modding are mostly ignored or excluded by roleplayers.

FINDING ROLEPLAYERS AND EVENTS

It can be quite hard to find your way into the roleplaying culture without asking other people about it, but even then its a gamble of landing at the right places in the right group of players. Some players are very open to the topic of roleplay, though some might even judge you for bringing it up. In the end you can not influence the behavior of other players towards you, even if you are careful with what you say. In this part of the roleplaying guide you can find the biggest sources for roleplaying events and communities to finally sink your teeth into the world of in-game roleplay without much fear.


DIFFERENT TYPES OF EVENTS
Before you go to any of the following sources you should definitely get an idea about the different types of events that have been established over many years. There are clear distinctions between each type which change the overall crowd of players who participate. The culture of how things are done therefore changes which can lead to some awkward situations most players can't handle well.
Tavern Archetype - A place where all players are in character for a majority of the time, roleplaying in public chats. This type can be found in many different variants such as bars, restaurants, cafés, libraries, and many many more, essentially places where players will gather together in-character to roleplay their characters inside of the events theme in public chats.
Nightclub Archetype - A place where there is a clear focus on enjoying music by dancing, where a majority of players are out of character in public chats. This type will very likely have a music playlist or livestream where their players can join in to listen. They often offer various optional roleplaying content on the side such as a bar, gambling, private rooms or staff which can be hired to roleplay.
Campaign Archetype - A roleplaying campaign is an event where the scenario is somewhat planned in advance and lead by one or multiple so called "Gamemasters". This archetype is mostly done in private by groups of roleplayers that have build up a certain amount of trust in each other. Gamemasters are not only planning the scenario that is roleplayed, they also make key decisions to balance their campaign. If you have ever heard of "Pen and Paper" or "Dungeons and Dragons" this archetype is reflecting both in the sense of more planned systematic roleplaying. Campaigns are extremely free in theme and goal, so make sure to ask the campaigns gamemaster before participating in their event.


ESSENTIAL DISCORDS
The following Discords listed below are the main sources to find not only roleplaying events, but also other related sources such as venues and communities.
Endless Nights Events - SFW/Mature/Adult, Hiring, All Datacenters
Seventh Haven - Roleplaying Mentorship System, Hiring, Beginner Rp Friendly, All Datacenters
Silver Valkerie Events - SFW only, Mainly Light Datacenter
Chaos Roleplaying Community - SFW only, Chaos Datacenter

*Head over to our Discord and let us know about other major sources so we can add them here!


OTHER RESOURCES
The following sources listed below are related to roleplaying in FFXIV are not necessarily offer any events to participate in. This list is meant to point to major non-discord sources.
Seventh Haven - SFW/Mature/Adult Roleplaying Hub for the Light and Chaos Datacenter
Endless Nights Calendar - SFW/Mature/Adult Events on All Datacenters
Chaos Archives - English roleplaying portal to the Chaos Datacenter
FF14 Light Wikipedia - German roleplaying source to the Light Datacenter

*Head over to our Discord and let us know about other major sources so we can add them here!

Witchvalve Framework

Early Version 0.5 - DISCONTINUED

Welcome to the Witchvalve Framework which goal is to set somewhat of a standard to help create player events and venues in Final Fantasy XIV. Currently covered topics listed below! - Written by Genoen N. JunContent Categories & Keywords <https://witchvalve.carrd.co/#wvf-keywords>
Venue Content <https://witchvalve.carrd.co/#wvf-venuecontent>
Ruleset Guide For Venues <https://witchvalve.carrd.co/#wvf-rulesetguide>

CONTENT CATEGORIES & KEYWORDS

In the Witchvalve Framework content is divided into three categories indicated by a resprective keyword. Each keyword tells the player where they can roleplay specific types of content to avoid exposing other players to content they possibly do not want to put their eyes on or participate in. These keywords exist to clearly define content of any type to avoid the need of complex explainations. Simply point a player towards this section of the framework to show them which content is connected to which keyword.
Link to share this section: <https://witchvalve.carrd.co/#wvf-keywords>
Venues marked as SFW and NSFW or MATURE
A venue marked as SFW will only contain SFW content and no content listed in other categories such as NSFW, MATURE and EX. There are no exceptions to this.
A venue marked as NSFW or MATURE will definitely contain NSFW content in some way.
Never mark a venue or space as EX (extreme content) because exposing any player to this type of content publicly or privately without consent is violating the FFXIV Terms of Service.
SFW - Safe for Work Content is allowed anywhere in all chats
- Roleplaying content and items marked as SFW
- Ordering content and items marked as SFW
- Characters being drunk or high on items, retaining control of their actions
- Physical contact without the extensive description of the scenario, no suggestive or sexual content
NSFW / MATURE - Not Safe for Work & Mature Content (18+ only) is allowed only in spaces marked as NSFW, in private chats and after asking for consent of the involved players. By entering an area/venue/event marked as NSFW you automatically consent to potentially seeing NSFW content.
- Roleplaying content and items marked as NSFW
- Ordering content and items marked as NSFW
- Anything related to body fluids, such as blood, spit, puke, urine, etc.
- Spiking drinks/food/etc. with other items (example: secretly poisoning somebody)
- Manipulating incapacitated characters in any way
- Minor violence, no detailed bodily harm, murder or long term damage
- Anything related to suggestive/flirty behavior
EX - Extreme Content (18+ only) is prohibited everywhere, only participate in EX content in private chats such as /party or /tell after asking for consent of the involved players. Never mark an area/venue/event as EX due to the high probability to get suspended by FFXIV's gamemasters (GM).
- Only roleplay EX content and items in private chats
- Only order EX content and items in private chats
- Anything related to death
- Any type of erotic roleplay
- Any type of abusive content
- Psychological content such as trauma or insanity
- Anything related to gore, such as cut off limbs or similar

VENUE CONTENT

All player events offer some kind of service to give their players a unique experience. Most content is tied to specified services, which is the reason why designing and managing a venue is so fascinating. Making the content you'd like to offer actually work is a constant process you shouldn't underestimate. Just know that there is no perfect way to do things and keep adjusting. Because of that, how well this framework works for your content is entirely up to the structure of your very own venue. Below are a few conceptual services and their requirements.Tipp: Having fewer but more iconic items is generally better in terms of inventory space and remembrance. Storage management also becomes much easier. Item descriptions should sum up what it is about and/or what it does short and clear.Pricing: Making prices more easy to calculate eases the experience for all players. Especially having some kind of item-tiers can help with workflow a lot. Just watch out that the price a player pays isn't connected to a high commitment, especially for roleplaying items. Players generally tend to ignore items with high pricing, if they need to invest too much effort into a service after paying.


ITEM SELLING - No Roleplay
Selling items without roleplay in mind requires
- Staff who takes orders and hands out in-game items
- Management of getting items and keeping track of the storage
- Location where this service is provided like a bar or counter
- Optional: Cost and stating if actual in-game Gil is required
- Optional: Description of items, keep it short and on point.

NameCostDescription
Cookie500 GilA cookie with the amazing taste of chocolate inside of it.
Orange Juice1000 GilSweet orange juice made from La Noscea's oranges.
Hot Chocolate2000 GilA steamy blend of milk and chocolate with marshmallows on top.

ITEM SELLING - With Roleplay
Selling items with roleplay in mind be it SFW or NSFW requires
- Staff who takes orders and hands out in-game items in character
- Management of getting items and keeping track of the storage
- Location where this service is provided like a bar or counter
- Footnote redirecting to this frameworks content categories and keywords
- Optional: Cost and stating if actual in-game Gil is required
- Optional: Description of items and what they do in-character, keep it short and on point
- Optional: Staff roleplaying how they aquire an item, such as bartending or cooking in character
- Optional: "Rp" keywords on the menu to define the type of an item regarding this frameworks content categories using keywords. Check our content categories here!

NameRpCostDescription
GaelicatnipSFW1000 GilA very popular plant amongst certain species.
Bomb AshNSFW3000 GilBasic ingredient used to build explosives.
Seventh HeavenEX2000 GilA clear sign somebody wants be intimate with you.

*Keywords such as SFW/NSFW/EX are explained in the Witchvalve Framework


Work in progress! More service concepts will follow.

HOUSING DESIGN GUIDE

Section not finished yet.

ADVERTISEMENT AND MARKETING

Section not finished yet.

Ruleset Guide for Venues

In this section you find out how to put together a set of rules according to your venues needs inside of the Witchvalve Framework. There is no universal way to come up with rules that apply to every venue, so instead you will can check your options indicated by the colors. How you color code your rules on your sources is entirely up to you, but for clarity we will use the following set.
// Green indicates that something needs to be specified.
// Blue indicates multiple options such as A or B.
// Red indicates something that is set in stone and can not be changed in this Framework.
// Lets begin!


Warning! - Do NOT engage in any content marked as "NSFW" (not safe for work) or "EX" (extreme content) if you aren't over the age of 18+ years old!

Any content provided or participated in is considered as a work of fiction and does not reflect or represent any real events or intentions in any shape or form. Any content affecting a player's character in any way is optional and does not need to be roleplayed without consent.
// This is the two-part NSFW disclaimer! Every venue that offers NSFW content in any way needs a visible disclaimer and especially a warning about adult content to show players what they are dealing with.
Any content provided or participated in is considered as a work of fiction and does not reflect or represent any real events or intentions in any shape or form. This is a safe for work environment accessable by everyone so please do not engage in any mature or NSFW (not safe for work) activities.
// This is the SFW disclaimer! You do not need an adult content warning as a SFW venue.


GENERAL RULES / VENUE RULES
// Title of the rules section. Makes it easy to find and point at!


1 Do not mix OOC and IC relationships!
// The most important rule for all roleplaying content.


2 To clearly indicate a certain type of text use these markers:
Character speaking out loud: "I am a Witch!"; 'I am a Witch!'
Speaking out of character: (My character is a Witch)
Third-Person Narration: The Witch said out loud.
Readable text on signs and items: <Do not drink this!>
//These are very common affixes/markers used to indicate certain types of texts in roleplay. In the Witchvalve Framework they can be used selectively according to anyones style of writing.


3 In case public chats become too busy please invite others into a party or use private chats. Others will appreciate a cleaner public chat without parallel conversations happening at the same time.
// Optional: Decide if you'd like a reminder for players to keep chat clarity in mind or let go completely.


4 Please dismiss all Minions/Pets and dress accordingly, if there is a special event announced. The host of the day is allowed to have a minion out.
// Minions and players share the same slots, so decide if you allow them or not.
// Should you have a general dresscode at your venue let your players know. The text I used implies that players can wear what they like, unless a theme or dresscode is specifically announced.
// Optional: That the host can have a minion out is there to show you how specific this rule can be.


5 Weapons are allowed inside the premises, but wielding them is prohibited. Please avoid any bright particle effects including the sheathed glowing weapon glitch.
// or
5 Weapons are prohibited inside the premises. Please avoid any bright particle effects including the sheathed glowing weapon glitch.
// You either allow weapons under specified conditions or you prohibit them.


6 Please refrain from bringing your own items, crafting at the venue, public dice rolling, emote and emote-message spamming.
// These actions are mostly cluttering chat and are disrespecting your created content. Specify which actions your venue perceives as disrespectful or experience breaking.


7 Avoid using /yell and /shout chat which are reserved for announcements, and the yellow "Looking to Meld Materia" and green "Looking for Party" icon, which mark our staff.
Looking to Meld Materia = Shows you who is Staff
Looking for Party = Shows you which Staff is available for Erp
// Every venue needs at least one channel to make announcements live, which is always /yell and optionally /shout. I highly recommend sticking to /yell due to text reaching area wide.
// In order for players to know who is staff and who isn't, the icons mentioned in this rule are set in stone. Should you do not need the "Looking for Party" icon to indicate staff which is available for Erp, remove this icon from the rules, cross it out or specify that they are not needed. Ex.: (not needed, we are a SFW venue)


8 Respect each other and do not meta/god play characters within our content. Nobody is forced to roleplay a scenario, so please speak up should you want to change or jump out of a scenario. By using /say (DoP) or sending a /tell to a member of our staff you can let them know they might need to handle a situation for you. OOC chat is always available even when unconscious IC, publicly and privately. We value interactions over lore-friendliness especially in the context of FFXIV's Lore.
// Rule 8 is very important to act on specific situations where a player steps out- or over a line. Some players might not want to see, read or participate in certain types of content, especially NSFW and EX content, which is why this rule allows staff to clearly find these kind of situations to handle. How your staff is supposed to handle "DoP" situations is entirely up to the venues internal staff rules.


IC, acting in-character
OOC, acting out-of-character
DoP, Disageement of Participation
PSDoP, Publicly stated Disagreement of Participation
// Some short terms must be explained if used so make sure to include them visibly on point.
You can always talk to our staff privately if you have any questions or are in the need of help regarding situations within our events. Staff is there to help you after all!
// Optional: A little message emphasizing that your staff is there to help is always good.


Hopefully this guide was helpful to create a set of rules fitting to your content! If you'd like to see how a set of rules could look like as an example check out our own page. Rules Page

Into The Cauldron

UNTESTED VERSION - Work in Progress

This is Witchvalve's roleplaying system designed for (hopefully) entertaining streaming content where a narrator or streamer reads out loud what the participants are roleplaying. In this system a descriptive style of writing and proper knowledge about the system is mandatory. - Written by Vilithos

Into The Cauldron

UNTESTED VERSION - Work in Progress

This is Witchvalve's roleplaying system designed for (hopefully) entertaining streaming content where a narrator or streamer reads out loud what the participants are roleplaying. In this system a descriptive style of writing and proper knowledge about the system is mandatory. - Written by Vilithos

ALL YOU NEED

Understanding the structure of ITC is very important to be able to apply any other of it's sub-systems to the roleplaying campaign that you are participating in. We recommend to create your character in Preperation first to then proceed into reading our Full Guide to ITC very carefully. While this seems quite a lot, everything should be fairly easy to remember once read. "All you need" is intended to be an overview participants.

REFERENCE SHEET

DICE ROLLING/dice - Reroll if Tie
Low value rollsExtremely effective social action
Rolls close to "half"Decent social action or combat action
High value rollsExtremely effective combat action
TOKEN COSTSST; CT; JT
Single Target[base cost] x [efficiency] = [sum] x 1 = Total Cost
AOE[base cost] x [efficiency] = [sum] x 2 = Total Cost
STATUSWhat is your character facing?
StructurePlayer Name: Charactername, Speed Health Ailment
ExampleGeneric Catgirl: Dizzy, Dis W Stunned
SpeedHealthAilments
1st - First Token CallGood (G)None
2nd - Everyone elseInjured (I)Minor Ailment Name
3rd - DisadvantageWeak (W)Severe Ailment Name
Uta - Unable to actKnocked Out (KO)Extreme Ailment Name
Skip until solvedDeath (D)×
Minor (Dis)Severe (Uta)Extreme (Uta)
SlowedAsleepPetrified
BurningParalyzedDeepsleep
SicknessStunnedDeepfreeze
CharmedDownedKnocked Out
PoisonedSnaredEmprisoned
Unstable×Psychosis

PARAGRAPH INDICATORS

All paragraphs should follow this structure:
Type Target Token // Descriptive text // More?

  • Always include the name of the character you are acting as in your first sentence. Makes the story easier to understand.

  • Describe the way a character acts out their dialog before the actual written dialog. Important for proper narration.

  • Never describe the acting of characters that aren't played by you. Leave it up to them by leaving a few things open ended.

TYPE 
++Start of a chain, main paragraph
+Paragraph which is added to the current chain
((Out of character
TARGET? 
nDirected to nobody in particular
pDirected to the own player’s party
@Directed at specific @character, @party or @group
TOKENST; CT; JT
--Using no token this turn
X.STUsing X amount of social tokens
X.CTUsing X amount of combat tokens
X.JTUsing X amount of job tokens
TEXT 
“...”Indicates what is spoken or thought in context
⋆...⋆Indicates something important or plot-relevant
==The end of a paragraph, optional
#More will be added to this paragraph, optional

TERMS AND COMMANDS

All players have to keep track of their tokens and character sheet by themselves, which need to be edited manually when needed. Below is a summary of fundamental terms.

  • Tokens; used for your proficiencies

  • Character Traits; determine fundamental character behavior

  • Discipline; determines how your character solves situations

  • Equipment; your current equipment gives you certain abilities

TAKE NOTE OF THIS

Always note your character's set of skills and abilities to know what is available to you. Copy and paste the abilities name into your character sheet and change the number of tokens when needed.

  • Amount of Tokens you have

  • Plot relevant objects, places and words

  • Amount of Job Ability usages

  • Proficiencies

Into The Cauldron

UNTESTED VERSION - Work in Progress

This is Witchvalve's roleplaying system designed for (hopefully) entertaining streaming content where a narrator or streamer reads out loud what the participants are roleplaying. In this system a descriptive style of writing and proper knowledge about the system is mandatory. - Written by Vilithos

Preparation

For the sake of streamlining, a lot of information has to be condensed into easy to understand packages. While the character creation from scratch can take some time, it is extremely easy to convert an already existing character into ITC. The "character sheet" and "organization sheet" both give vital information about a player and their character to make campaign events easy to manage.

Organization Sheet

For the people who host campaigns or streaming events, information about their particiapants and their characters are extremely important to plan ahead. For most events the GM (Game Master) will announce a way to gain information about their participants before any campaign even starts. This can be done through direct messaging, a dedicated discord channel or in most cases a form. Below you can find the most vital questions participants normally need to answer.

  • Discord Tag - For communication purposes

  • In game character Name, World - For communication purposes

  • Roleplaying Experience so far - Are you new, experienced or do Rp regularly?

  • ITC Experience so far - How familiar are you with "Into the Cauldron"?

  • Player Intention - Why are you participating? Do you have a specific goal in mind? For example a specific plot you'd like to see or the developement of your character.

  • Anything else? - Is there anything else you want to let the GM know about? For example if you and a friend would like to be in the same group/player party, you would put this here.

Macros

While you do not need all of these macros for playing "Into the Cauldron", they are making a lot of things much easier. The requirements for these macros are the following:
- Be part of the Crossworld Linkshells (invited only for campaigns)
- Set "System Log" to Crossworld Linkshell number 8.
- Set "Narration Log" to Crossworld Linkshell number 7.
ESSENTIAL MACROS
System Log; Narration Log; Character Sheet; End Turn; Skip Turn; Roll against Target; Respond to Roll; Status of Target; Status of Party; Job Ability
NICE TO HAVE
Declare Combat; Resolve Combat; Flee Combat; Request Sheet; Start Chapter; Resolve Chapter
All macros are on our Discord in the ITC Macros channel, due to carrd.co not accepting some symbols.

Character Sheet Overview

Below you can see an example of the character sheet that will be created. It is quite short and streamlined, to make it easy to keep track of and post as a macro when needed. Especially the description of a character should be short and on point without giving too much away from their lore. After all how you roleplay your character matters more anything. With the command "_Sheet" "Character Name" you can ask other players to send you their character sheet in one of the chatlogs or privately.

EXAMPLE CHARACTER SHEET
-----------------
CHARACTER NAME / Group
Visibility / Size / Equipment
Arsenal (Type/at 0/Art or Spell/)
Tokens (0) // Discipline
Proficiencies
Job Ability (0) // Job Ability B (0)
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Backstory Summary


MACRO TEMPLATE
Copy paste this into an in-game macro and replace the words with your characters information. Later you can use your macro to easily give out your character sheet.
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CHARACTER NAME / Group
Visibility / Size / Positive Trait / Negative Trait
Equipment
Tokens (0) // Discipline
Proficiencies
Job Ability (0) // Job Ability B (0)
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Backstory Summary

Character sheet Creation

The character sheet in ITC only lists key information to streamline roleplaying while still giving all players the most creative freedom possible. Because character actions are very impactful to the campaign, the complexity of characters is not defined by their character sheet. Every character is roleplayed by a player, meaning that even some NPCs or minor characters have a character sheet, even if shortened


CHARACTER NAME
State the name of the character you are playing, not the name of the in-game character. They can both be the same, but it is recommended to use a short nickname. This is due to giving participants the ability to reuse in-game characters multiple times instead of needing to recreate new ones repeatedly. It also enables NPC characters like bandits who wear masks or diguised characters.
GROUPS
A characters "group" defines which faction, company, guild and so on they are tied to. Groups are defined by the GM and should you want your own "group" you have to talk with your GM due to lore reasons. For anyone who is not part of any group, please use "neutral" as your group.
APPEARANCE
Pick "appearance traits" that are logical to your character. Both traits below need to be defined depending on your characters appearance. Anything but average appearance traits will greatly influence your roleplaying experience. The bigger, more buffed a character is the harder they are to lift up. Characters with a lot of weight attached such as weapons, bags or tools are also harder to lift up. Choose only one of the available options for both questions. Is you in-game character small, you have to choose "Tiny".

How much does your character stand out?Visibility
Stands outMy character is easily noticed in crowds or from afar.
AverageMy character is noticable when trying to be noticed.
Blends inMy character is very hard to notice.
How big or tall is your character?Character Size
HugeMy character is much bigger than most are.
AverageMy character has an average height.
TinyMy character is much smaller than most are.

ICONIC TRAITS
In ITC your character has one positive and one negative trait, which are meant to lay out some fundamental personality traits everyone can work with. You have to pick one positive and one negative trait from the list below, but not two that are inside of the same line. Iconic traits give you reason why your character is written a certain way, but does not change ITC-mechanics such as combat or roll-values.

Positive TraitorNegative Trait
Physically StrongorPhysically Weak
Flexible BodyorStiff Body
HumbleorArrogant
OverprotectiveorHostile
AttractiveorDisfigured
GenerousorGreedy
Always CalmorPanickry

DISCIPLINES
Your specialization will give your character a "discipline" they are very familiar with. These add a field of knowledge to a your character and define which proficiency skills and job abilities are available to you.

What is your character really good at?(pick one)
BodyUsing their body to solve situations.
TechUsing necessary steps to solve situations.
FocusUsing their mind to solve situations.
MagicUsing the forces of nature to solve situations.

EQUIPMENT
All equipment is divided into different "equipment types" which each allow you to use a specified "equipment skill" as long as you wear or use that equipment type. No character can equip more than two equipment types at once. Equipment skills can only be used once and have to be recharged, repaired or reaquired afterwards. Equipment can be destroyed, get lost or even break, making you lose their skill.
As a start, pick one Equipment Type to flesh out your character.

PROFICIENCIES
With proficiency skills you can give your characters customized abilities to make them unique. Proficiencies use tokens meaning you can not fail them. Proficiencies are specified actions, but how they are done is written by the players themselves. A barrier can look like wall of rocks, a bubble of fire or a technological pattern from a gadget. As you can see, you can be quite creative. However your unique "proficicency skill" looks, it still only does what is defined in the proficiency skills written in ITC. You can not add ailments or additonal effects to your custom proficiencies due to it's in-lore nature.
Pick one of All Proficiencies which contain your character's discipline.

JOB ABILITIES
The job abilities are iconic and will influence the campaign greatly. Should you ever use one of these, it will definitely be remembered. All job abilities are unique and have their own amount of usages, referred to as "Job Tokens". Feel free to embrace a job fully or combine your own set of abilities together to create something unique.
Pick one of all available job abilities, which includes all Combat Job Abilities and Worker Job Abilities.


BACKSTOY SUMMARY
Write a short summary of your characters backstory, which does not give away too much of their lore. Then include your characters intentions in context of the campaign they are a part of. This is information all players have access to and will very likely be used by other characters in the course of the roleplaying campaign. Backstories of multiple characters can be connected, but the summary should still only touch on the key aspects of their lore. Please do not exceed the messaging limit when writing the "backstory summary" as it should fit into one line of the in-game macro feature.

Into The Cauldron

UNTESTED VERSION - Work in Progress

This is Witchvalve's roleplaying system designed for (hopefully) entertaining streaming content where a narrator or streamer reads out loud what the participants are roleplaying. In this system a descriptive style of writing and proper knowledge about the system is mandatory. - Written by Vilithos

FULL GUIDE

On this page the main flow of interactions and what you need to know as a player is explained. As long as you do not understand the core system of ITC, we do not recommend participating in campaigns. It is highly advised to create your own group in-game and train this system with some others before participating in any ITC content. ITC is designed for entertainment purposes and fulfilling roleplay, where less time wasted equals an overall better flow of interactions.

Terms

NARRATION LOG - Crossworld Linkshell 8
Everything in the narration log will be read out loud by a narrator. It is where all paragraphs are posted in, which describe acting characters. Please always set the campaigns crossworld linkshell at position 8 to be on the same page as everyone and the use of ITC macros.
SYSTEM LOG - Crossworld Linkshell 7
Out-of-Character communication and character information is posted in the system log. This is where ITC macros do their magic. This log is also used for important out of character notices and communication.
PARTY CHAT - /party /p
In the party chat players can discuss their evil plans privately without being read out loud or seen.
PLAYER PARTY
With the in game party-feature participants are sorted into "player parties" to make turns easier to manage. This is only used for large group to group interactions.
ACTIONS
An action is what a character does. There are three types of interactions in ITC called "Social Actions", "Combat Actions" and "Job Actions". We differ between them to put players into a position where they have to make crucial decisions, which will influence the roleplay greatly. For balancing, a player can only use one type of action each turn, limiting their options and forcing them to become creative.
CAMPAIGN
A campaign is a series of stories set within the same universe or world, for which a so called Game Master (GM) creates a backstory and evironments for their players to interact with or within. The goal of a campaign is mostly tied to the players interests or given through the story the GM delivers their players.
CHAPTERS
Campaigns are structured into sections which contain a specific plot of the overall storyline. These sections are referred to as "chapters" to make storytelling easy.
GROUPS
A "group" is a set of characters which are connected or associated with each other in the campaign and not a player party. If a character is not part of a group they are considered "neutral".
MAIN CHARACTERS
In every group there are "main characters" which will lead the plot of a chapter or campaign further. What they contribute to the campaign is really important.
SUPPORTING CHARACTERS
The "supporting characters" are always part of a plot which is lead by a "main character". Supporting characters are important for storytelling and mostly used to make plots more believable.
COMMANDER
In large scale campaigns with a lot of participants involved, the "Commander" decides what each character in their player party does, but the players themselves are who write out the action. This is only used for strategic battles where the story lead main characters into a fitting position.

ENCOUNTERS

Encounters are parts of the campaign that were intentionally put in front of the players to solve. A similar word may be "quests", but encounters can change depending on the players decisions which varies the outcome drastically, eventually opening or closing the doors to different new encounters.! Before every encounter a "Party Leader" is determined.
! Encounters will always use the "Frogshot System" explained below.
! If not in an encounter, use the "Freebird Mode" explained below.
TYPES OF ENCOUNTERS

  • Campaign Characters / Characters that are part of the campaign are always part an encounters.

  • Story relevant Areas / Some areas in the campaign are treated as encounters due to their story.

  • Any type of Battle / Ambushes, Boss Fights, chases and hunts to name a few.


FREEBIRD MODE + General Rules

If no encounter is currently occurring the player party can freely roleplay their character activities until the next encounter, which is eventually created through the characters actions or campaign. This does not enable you to roleplay the way you do at player events like Witchvalve for example, so please keep the following Freebird Rules in mind as best as you can. After all ITC is about descriptive writing!

  1. DON'T SPAM, THINK! / When in "Freebird-Mode" you should still think carefully about what you write in your paragraph and not break them up into multiple short messages.

  2. GIVE OTHERS TIME / All players should have the oppurtunity to add something to the roleplay. Try to wait for a response from all your party members before writing a new paragraph.

  3. DIALOGUE BOXES / Like in RPGs which use text boxes for dialogues, think of your paragraphs as text boxes that are being shown to the participating players, instead of bouncing shortened texts and emotes back and forth between characters.


FROGSHOT SYSTEM

The "Frogshot System" is a turn based system where actions can be chained together. Metaphorically you "feed a frog something, to shoot it filled with said something at a destination, where the frog spits it out". As this is the heart of ITC roleplay, learning this principle is mandatory.THE PRINCIPLE

  1. Party Leader writes the main paragraph starting a chain.

  2. Party Members add their paragraphs to the turn. (Never add new chains to the existing one!)

  3. "End Turn" is called by the Party Leader. (Turn is passed to the next Party Leader in line)

TURNS
A turn in ITC is a bundle of character actions that are written by their respective players who are inside of the same player party. These "bundles" are thrown at a target specified by the "party leader".
CHAINS
A chain is a sequence of paragraphs that correlate to each other in terms of story or character actions. For example, multiple different combat abilities can be part of the same chain.
PARTY LEADER
For every encounter a new "party leader" has to be determined. If the GM doesn't specify, the participants who want to lead this encounter roll the dice against each other, where the lower value wins.

  • Checks if all party members have sent their paragraphs to call "End Turn" when ready.

  • Your decisions greatly influence the enounter, but you can not command other characters.

PARAGRAPHS

When roleplaying in the game most players write their characters actions, emotions, perceptions and dialogues in a single message. Some roleplayers write in such detail that their message exceeds the character-limit of a single message, which forces them to split up the text they wanted to send. A paragraph is the text a player sends to describe their characters actions. A paragraph can be made of multiple messages, which can become quite confusing if other players can't tell when a paragraph ends. Because ITC is designed to be entertaining, all paragraphs need to be written in a way a person can read them out loud while still containing key information for all other players that are quickly recognizable. This causes a lot of specification issues which are fixed by enforcing a template for paragraphs. A single paragraph contains multiple Indicators and a clear structure.

Type Pos Target Token // Descriptive text including character name, "Dialog", creative freedom // More?

  • ++ n -- // With a shocked look on her face Dizzy Mizzy was flashed by the sunlight as she stepped out of the tavern. "Why is it so bright?!" she waves around with her hands as if a fly was teasing her. ==


PARAGRAPH RULES
To give all participants a fair chance to do what they intent to do, a few rules have to be kept in mind when writing paragraphs. These rules apply to everyone no matter the style of writing.

  • Always include the name of the character you are acting out in your first sentence.

  • Describe the way your character acts out their dialog before the actual dialog.

  • Never describe the acting of characters that aren't played by you. For example: Don't describe how your opponent gets pierced by your spear and how they die. Let them describe it themselves.


SPEED
Speed determines the order in which players write their paragraphs into the "narration log", adding their paragraph to a turn while being part of an encounter.

1stAnythingThe Party Leader is always first, starting the chain with a main paragraph.
2ndAny, DisAll characters and characters with disadvantage write after the party leader.
3rdUtaCharacters that are unable to act write their paragraph last and can not add to the chain.

INDICATORS
With indicators you can define or recognize a paragraphs properties. Typing out the full explaination for every single one of your paragraphs wastes a lot of time, space and is confusing to everyone. That is why we are using the indicators below.

Type++Start of a chain, main paragraph
Type+Paragraph which is added to an existing chain
Type,,Paragraph which is NOT added to an existing chain
Type((Out of Character
Posm2Character is moving by 2 units around Target, no action
Posm1Character is moving by 1 unit around Target and specifies an action
Posw2Character cant act, but recovers 2 tokens (Uta)
TargetnDirected to nobody in particular
TargetpDirected to the own players party
Target@Directed at specific @character, @party or @group
Token--Using no token for this action
TokenX*...Using X amount of tokens for the specified proficiency or job ability
TokenE*...Using a specified equipment ability
Text"..." or '...'Indicates text that is spoken or thought in context.
Text⋆...⋆Indicates important plot-relevant objects, places and words.
More?==The end of a paragraph, optional.
More?#More will be added to this paragraph, optional.

COMMANDS

Commands will only be posted in the system log which are necessary tools to gather information or initiate certain situation without the need of detailed explainations. Simply type the colored texts in the sytem log manually or by using a macro, to "call" a command.

  • Sheet "Character Name" / Use to ask for the character sheet of a specified character. The player who acts as the targeted character will post their current character sheet into the system log.

  • Status "Name" or Status "Party" / Request the current Speed, Health and Ailments of a specified character or all characters within your player party.

  • Skip until solved / Use to skip all turns until your character is not "unable to act" anymore.

  • KO Target or Kill Target / When you hit a target with the health condition "weak" and they fail their counter-roll, you have to specify if you Knock-Out (KO, Uta) or Kill (Death) the target.

  • Surrender / Admit defeat to continue the roleplay in the direction of the encounter. Sometimes it's better to let the bad ones have their way to strike back at a later time!

Dice Rolling

To determine the outcome of non-token actions one player initiates a /dice roll against their target, which the targeted players will respond to with a /dice roll or by using a token. There are macros for this type of rolling: "Roll against Target" and "Respond to Roll".Ailments take into effect if the counter-roll is 100 or below.
Tokens always beat dice rolls, no matter the circumstances.
Combat Rules
- You can only use the same proficiency or job ability twice in a row.
- You can only do one type of action per turn.
- Actions such as "counters" can only be "countered" once.
- Characters can only be affected by up to two ailments.

Below 100Extremely effective social action, but very weak/bad combat action
Close to 500Considered a decent combat action or decent social action
Over 900Extremely effective combat action, but very weak/bad social action
TiesReroll until one number beats the other depending on the context.

TOKENS

With tokens a player can guarantee actions such as proficiencies and job abilities without the need of rolling a dice. Should a character throw a fireball at you using a token, you can only dodge it by using your own token to guarantee the "dodge" proficiency for example. This also applies for social interactions.
- You can not use two different types of actions in one turn.
- Tokens always beat dice rolls, no matter the circumstances.

Action Type 
Combat ActionCombat proficiencies and physical activities.
Social ActionSocial proficiencies and verbal interactions.
Job ActionUse of a job ability.

AMOUNT OF TOKENS
Every player starts an encounter with 3 tokens, but can only hold up to a maximum of 6 tokens in total. The GM who leads the campaign can define how many tokens are availaible and what the maximum is.
PROFICIENCY COSTS
All proficiencies can be targeted at a single target or an area (Aoe). The base cost of a proficiency will always be used for single targets. The cost for AoE's is always double the amount of tokens you spend. Proficiencies can have an "Efficiency" where the base cost equals one level of effectiveness. "Job Abilities" can not be adjusted unless stated in their description specificly.
Effectiveness - A value for proficiencies and abilities which does something specified, such as the level of a "Heal", "Distance", "Damage", "Nullify" and so on.

Base CostEffectivenessSumTargetTotal Cost
1x11Single (x1)= 1
1x22Single (x1)= 2
2x24Single (x1)= 4
1x11Area (x2)= 2
1x22Area (x2)= 4
2x24Area (x2)= 8

Arsenal

An Arsenal is a any type of weapon fitting into the "Arsenal Types" listed here. Any weapon a player wants to use for their character has to fit into these types, or else are prohibited to participate. GM controlled characters (Bosses, Vehicles, ...) may vary for specific encounters, but players will only use the list below.

TypeRangeArtsSpellsRequiresExamples
Weaponlessat 0NoNoNoneWhen no weapon or out of tokens
Weaponat 0YesNoNoneDaggers, Kunais, Tonfa, Fighting Gloves
Weaponat 1YesNoNoneSword, Axe, Hammer, Nunchaku, Stick, Greatsword
Weaponat 2YesNoNoneLance, Scythe, Spear, Whip
Munitionat 0NoYesTokensClose combat Technology, Implants (Fists, Arms, Legs)
Munitionat 1NoYesTokensShotgun, Slinger, Energyblade, Implants (Shotgun, Whip)
Munitionat 2NoYesTokensGunblade(Gun), Shortbow, Guns, Ranged Implants
Munitionat 3NoYesTokensSniper Rifle, Longbow, Artillery, Bombs
RuneAnyYesNoTokensTattoos, Accessoires, Seals
CatalystAnyNoYesTokensRod, Wand, Magitek

OVERVIEW

  • Weapon Arsenals require no tokens and each have an individual range you have to be at to attack. They do not require any tokens to be used.

  • Munition Arsenals require tokens and each have an individual range you have to be at to attack. Token costs for Munition Spells are lower than for Catalysts and Runes.

  • Catalyst and Rune Arsenals can be used at any range, but require more tokens than other Arsenals and "knowledge", meaning you need to unlock proficiencies to use them at the specified ranges.

STATUS

With the command "Check Status" specific characters or parties have to state their current "status" containing Name, Speed, Health and Ailments. These "checks" are mandatory to give other players information that would normally be visible in a game or told by a GM. A good ITC roleplayer looks at their characters situation logically and would state their "status" according to it, even if it puts their character into a bad spot. Being unrealistic about your characters situation is generally considered as "Bad RP".


POSITION
Every turn players have multiple movement options available: m2, m1 or w2. The range in which certain actions work is determined from object to object, meaning that there are only four "distances" you have to remember. If a character is out of your actions range, you have to move in range to be able to hit them.

To state which movement option you use for a turn, you write the indicators at the front of your paragraph with a specified character or object. The two indicators below are not used for status checks.

IndicatorDescription 
Posm2Character is moving by 2 units around Target, no action
Posm1Character is moving by 1 unit around Target and specifies an action
Posw2Character cant act, but recovers 2 tokens (Uta)

To state your "position" at a "status check" simply look at the range unit in relation to your target. It could look something like this: "Dizzy at 1 from Badguy" or "Dizzy at 0 from Snackbar"

UnitRangeDescription
0Face to FaceIn grabable and whispering range. If Face to Face, single target hits both.
1DanceawayCharacters can dance around each other without touching, normal speaking range.
2MidawayCharacters can communicate by yelling, in range for thrown objects.
3FarawayCharacters are so far away they can only be heard through commication devices.

HEALTH
There are no "health points" in ITC, there is only a "health condition". All player characters can survive two hits, while the third hit causes either a KO or Death.

Health ConditionDescription
Good (G)Your character is in a good health condition.
Injured (I)Your character is injure or suffers from a minor ailment. (Example: poisened)
Weak (W)Your character is in a critical condition, if hit will cause either KO or Death.
//Knocked Out (KO)You character is "unable to act" (Uta) until they wake up. (GM says when)
//Death (D)Your character "unable to act" and can only continue after being revived.

AILMENT
Anything that affects your character in a negative way, which is not a negative trait, falls into the categories below and gives you either "Disadvantage (Dis)" or "Unable to act (Uta)". Characters can only be affected by up to two ailments.

Disadvantage (Dis)Character is affected in a negative way, but can still act within the limitations.
Unable to act (Uta)Character is affected in a negative way and can not act.
CategoryTypeKeyDescriptionAilments
DotMinorDiscan not be healed to "Good" until nullified.Burn, Disease, Poison, Bleed,
SlowMinorDiscan only move or dash by one range unit.Halfsleep, Tripped, Mud, Snow, Slime, Swamp
SnareMinorDiscan act but not move, jump or dash.Entangled, Frozen, Grabbed
SilenceMinorDiscan not use social tokens for one turn.Silenced, Gagged, Muted
HaltSevereUtacan not act in combat for one turn.Stunned, Downed, Shocked, Feared
MindbentSevereUtais controlled by the caster for one action, but none that require any tokens.Charmed, Hacked
KineticSevereUtais moved by two range units into one direction.Storm, Thrown
PrisonExtremeUtacan not act until nullified.Deepfrozen, Petrified, Emprisoned, Asleep, Paralyzed
LostExtremeUtais controlled by the GM for one round.Psychosis, Divine, Brainwashed

EXAMPLE LOG (OLD)

Here is what you will see in the game while participating in an ITC campaign. Learning all the indicators and commands is the hardest part about ITC. The example log below should give you a visible idea of what you are going to deal with when roleplaying in "Into the Cauldron".

  1. Enemy Bandit: _ End Turn, Check Party A

  2. Dizzy Mizzy: Mizzy TU GG

  3. Real Froggi: Froggi Dis G

  4. Zelvar Blorgh: Zelvar Adv G

  5. Strange Witch: Str.Witch TU I

  6. Dizzy Mizzy: ++ 1.ct @Brittany _ Dizzy Mizzy jumps in front of Brittany and charges forward into a jumping kick!

  7. Zelvar Blorgh: + 1.ct adv Boost @Dizzy Mizzy _ Seeing Dizzy move so quickly, Zelvar shouts out "You got this girl!" and pushes Dizzy with a blast of wind faster through the air.

  8. Real Froggi: + p _ Froggi looks up surprised at her two companions after tripping over a rope trap that was hidden in the bushes. If only she could be as cool as Dizzy Mizzy and Zelvar.

  9. Strange Witch: + @Real Froggi _ Fixing her hat after taking the Bandits hit, the Strange Witch stands up and beams at Froggi with an open hand, ready to pick them up. In a cheerful way she says: "Don't give up yet Froggi!"

  10. Dizzy Mizzy: _ End Turn, Check Party B

  11. Enemy Bandit: Wolfgun Dis W

  12. Crazy Bowguy: Timmbler Uta KO

  13. Giggly Giggi: Giggler TU Adv

  14. Giggly Giggi: ++ 1.st @A _ As boss of the bandits, Giggler sees Timmbler collapsed on the ground and raises his voice: "Look, we don't want any dead people alright?!" Dropping his axe and shield, he gestures the bandits to admit defeat with a headshake.

  15. Enemy Bandit: + 1.ct dodge _ Insinctively Wolfgun notices Dizzy Mizzy fly at her like a bullet, dodging her kick just in time. Visibly weakened Wolfgun drops his weapon and puts his arms up in the air releafed "Twelves... thought we'd die for real." shrugging it off cool.

  16. Crazy Bowguy: + n _ Timmbler lies on the ground drooling on a really conviniently places flower.

  17. Giggly Giggi: _ End Turn, Check Party A, Resolved

Into The Cauldron

UNTESTED VERSION - Work in Progress

This is Witchvalve's roleplaying system designed for (hopefully) entertaining streaming content where a narrator or streamer reads out loud what the participants are roleplaying. In this system a descriptive style of writing and proper knowledge about the system is mandatory. - Written by Genoen N. Jun

Skills & Abilities

Listed below are all available Proficiencies and Job Abilities, including a description of keywords that define core mechanics of all abilities listed here. Should you have ideas for new "classes" or job abilities feel free to let us know on the Witchvalve Discord server.Note: Work in Progress

Ability Keywords

Proficiencies and job abilities have certain keywords attached to them to indicate specific defined mechanics within ITC. Learning these keywords will enable extremely strategic interactions.


EFFICIENCY
The keyword "Efficiency" refers to an ability that can change its "Effectiveness". By spending an abilities base cost multiple times you can increase its "effectiveness" making it stronger per base cost spent.
AOE
An ability that will affect an area or multiple targets at once. The token cost for proficiencies is always double the amount of tokens you spend. [base cost] x [efficiency] = [sum] x [2]
FINISHER
Abilities that are considered a "finisher" will definitely cause character KO or Death, which the acting player has to choose. Finishers can be avoided with dodge, barrier, block, deflect, withstand, invulnerable, dash, flight, rocksteady and counter.
EXECUTE
Abilities that are considered an "execute" will definitely cause character Death. Executes can be avoided with dodge, barrier, block, deflect, withstand, invulnerable, dash, flight, rocksteady and counter.
SPIRITS
Any ability that is considered as a "spirit" has a purpose. Once the purpose is fulfilled the spirit disappears, dissolves or returns to the body. Spirits can not interact with the environment out of their purpose, which is always described in the abilities description.
DASH
Dashes move characters to a specified position on the ground. Only while in flight, you can dash to a specified position in the air. Should you get hit or affected by a _severe Ailment or extreme ailment while dashing, you get interrupted and have disadvantage.
SUPERARMOR
A character acting out an ability that gives them "superarmor", will make the character complete their action by force, but they will still receive damage. All ailments received while having superarmor become active after the superarmor effect is over.
INVULNERABLE
Characters that are "invulnerable" receive no damage until the effect is over or nullified. They can still be affected by Ailments and proficiency skills that require social tokens.
IMMUNE
Abilities that make characters "immune" will nullify all currently existing ailments and while immune, you can not receive any ailments. While immune you can not be healed by magic.
FLIGHT
Abilitites that make you have control over your movement in the air are considered as "flight". That includes hovering or jumping extremely high. "Flight" is also active when on a flying mount. Should you get hit or affected by severe ailments or extreme ailments while in "flight", you fall on to the ground becoming "weak" with "disadvantage" and dismount should you have been mounted.
UNSEEN
While hiding in the environment characters are considered "unseen" until the situation makes them visible, heard or obvious to identify. If any of the mentioned situations occurs, the character that was discovered has disadvantage.
INVISIBILITY
While characters have no visual of characters that are "invisible", "invisibility" can be interrupted once touched, heard or affected by severe ailments or extreme ailments.
COUNTER
Counters absorb combat actions to cause specific effects or combat actions described in the ability, making the character receive no damage or ailments.

EQUIPMENT SKILLS

You can only posess two "equipment skills" at the time and lose the skill upon use. Should you lose equipment, you lose the respective "equipment skill". Only one equipment skill can be active at the time. Hower the equipment a player wants for their character is desribed at the character creation, only the effects below are possible. In character creation players can only choose one equipment and their skill.

  • HEAVY ARMOR / Withstand / 1CT / For this and your next turn you block non-token combat actions and have "superarmor".

  • MAGIC ARMOR / Shatter / 1CT / For this and your next turn you are "immune". If any "ailments" are currently on you, you nullify them.

  • FLASHY OUTFIT / Pedastel / 1ST / When using this skill you easily gain the attention of characters in your area for the next social action you are acting.

  • MINOR WEAPON / Revenge / 1CT / For this turn you are "unable to act". When your "health" condition is "weak", "dead" or "undead" in your next turn, all your "combat actions" and "job actions" that deal damage are considered an "finishers".

  • SIGNIFICANT WEAPON / Supercharge / 1CT / For this turn you are "unable to act" becoming "supercharged". For the next turn when supercharged, all your "combat actions" and "job actions" that deal damage become an "finisher". You lose supercharge should you be inflicted by "severe ailments" or "extreme ailments".

  • ANY SHIELDS / Guard / 1CT / Block combat actions that aren't considered as "Breakers". You can still be affected by ailments.

  • BAGPACKS / Prepared / 1ST / When using this skill you conveniently have all materials needed to craft in your backpack. This does not work for Plot relevant Items.

  • ESSENTIAL TOOLS / Utilize / 1ST / When using this skill you are guarenteed to gather or craft a desired item. This does not work for Plot relevant Items.

Proficiencies

Proficiencies can be customized to suit your character in a stylized way to describe actions your way, but your character can only cause the proficiency skills that are listed here. A "barrier" can look and work in many different ways lore-wise, but in the end the barrier will only do what is defined here.


PROTECTION

  • BARRIER / 1CT / Magic, Tech / Cast a barrier upon yourself, a single target or an area blocking off a combat action for this turn.

  • COVER / 1CT / Focus, Body / Stand in front of a single target to take the combat action that your target would have received instead. This does only work when standing next to a character. This action is not a dash.

ALTERATION

  • HEAL / 1CT / Magic, Tech / Cast a spell that heals yourself, a single target or creatures in an area. Efficiency: Per base cost spent, increases the level of health gained by one. This can not be used to revive characters or cure ailments.

  • BOOST / 1CT / Magic, Tech / This spell can not deal damage or cause ailments. Cast a spell to enhance other characters combat actions. This spell can only do one of the effects listed below: (A) Give a single target advantage this turn, even though they have "disadvantage" or are affected by "minor ailments". (B) Hold up a "barrier" that was casted last turn and extend it for this turn, you can not manipulate the barrier- only keep it up where it was casted. (C) Increase the efficiency of any combat action by one.

  • NULLIFY / Relative CT Cost / Magic, Tech / Cast a spell nullifying an ailment depending on its severerity. The base cost for combat tokens goes up depending on the "Ailment Type". (A) Minor Ailments cost 1CT. (B) Severe Ailments cost 2CT. (C) Extreme Ailments cost 3CT.

MYSTERY

  • OBLITERATE / 1CT / Tech, Focus, Magic / Not defined yet. (ex.: "Fireball", "Ice Spear", "Lightning Strike")

  • ENHANCE / 1CT / Magic, Focus / Not defined yet. (ex.: Magic/Spell-based Body-Enhancements)

  • MAGIC ART / 1CT / Magic, Tech, Focus / Not defined yet. (ex.: "Jutsus", "Seals")

MASTERY

  • WEAPON ART / 1CT / Body, Tech, Focus / Not defined yet. (ex.: Axe-Throw or Sword-Whirlwind)

  • MARTIAL ART / 1CT / Body, Tech, Focus / Not defined yet. (ex.: Disarm or proper Punches)

  • GADGERY / 1CT / Body, Tech / Not defined yet. (ex.: "Cyberwear" or inventions with functions)

SURVIVABILITY

  • DEFLECTION / 1ST / Tech, Focus, Magic / Can not be used without a weapon. Deflect a combat action into a different direction. Deflected combat action might hit others. You can not use this to counter.

  • DODGE / 1ST / Body, Tech, Focus / Avoid any single target combat actions. You can not use this to counter or avoid "AOEs". To avoid an AOE you need to use an ability that is considered a dash.

  • STEALTH / 1ST or 1CT / Body, Tech / (A) 1ST, Become "unseen" when hiding in the environment for social actions. (B) 1CT, Become "unseen" until your next combat action while in combat.

  • FIRST AID / 1ST or 2CT / Focus, Tech / This does not cure ailments or revive dead characters. (A) 1ST, In social interactions you can safely tell in which health condition a character currently is (ex:: Dead, unconscious or asleep? GM tells you). (B) 2CT, Using your knowledge about first aid, you can set a characters health on "Good" using a first aid kit, a healing potion or bandages.

SPEECH

  • PERSUADE / 1ST / Tech, Focus, Magic / Use words to make a single target or crowd believe what you just said. This does not work to manipulate trading prices. Crowds are considered AOE's.

  • QUESTION / 1ST / Focus / Whatever has been said this turn, question it with suspicion to gain information or use it against other single targets or crowds. Crowds are considered AOE's.

  • DISMISS / 1ST / Body, Focus / Whatever has been said this turn, completely ignore it as if has never been said. You will still hold onto the knowledge of the conversation.

  • PERFECT LIE / 2ST / Focus, Magic / Whatever you say this turn, make a single target or crowd believe it until disproven or convinced otherwise (Persuade). Crowds are considered AOE's.

WEAPON ART

Weaponless (Close)

  • Overhead Smash - guarantee a KO on a downed character

  • Grab - renders user Uta, but snares target

  • Pushover - Causes "Downed" or "Tripped"

Close Weapon

  • Double-Hit - Hit Twice

  • Triple-Hit - Hit Thrice

  • Endless Combo - Hit 4 times + 2 each additional token spent

  • Unfair Trickery - hinder your target from using their arsenal for one turn

  • Stab - xxx

  • Feint - Dodge a combat action on the spot, hit once if in face to face range on one target.

  • Counter Throw - Absorb the attack of a target and throw them by 1 range unit in any direction.

  • Counter Ram - Absorb the attack of a target and ram them causing "downed".

  • STAB / Range / CA / Discipline / XXX

  • Overhead Smash

  • Horizontal Spin

  • Vertical Spin

  • Throw

  • Heavy Spin

  • Swing

  • Slash

  • Thrust

  • Stab

  • Double-Hit

  • Triple-Hit

  • Endless Combo

  • Armorbreaker

COMBAT JOB ABILITIES

In ITC there are no classes specificly, but rather abilities that originate from class archetypes. The amount of usages for abilities is implied by the amount of "job tokens" it has. You can not use "job tokens" from a job ability to use other abilities. Job abilities have their unique token, which is why we refer to "Job Token A" and "Job Token B". Short terms for Job Tokens are "JTA" and "JTB".


PALADIN

  • HALLOWED GROUND / 1 JT / Turn the ground around you into "hallowed ground" which prevents all creatures standing on it from dying for the rest of the fight.

  • SPIRIT COVER / 3 JT / Create a spirit from your body that absorbs all damage and status received- and inflict all of them on your body once the spirit returns or is destroyed. The spirit dashes from your position to a desired location.

WARRIOR

  • INNER RELEASE / 2 JT / become immune to any ailment until combat has been resolved and nullify all existing ones that are on you. Does only work on you. Can be used while affected by extreme ailments.

  • HOLMGANG / 1 JT / Until combat is resolved, you barely survive causing your health condition to become "weak". This causes you to enrage. Enrage: All your combat actions are considered as an execute until combat has been resolved, you can still be healed.

DARK KNIGHT

  • GRAND SACRIFICE / 1 JT / Sacrifice yourself causing character death to save another character from dying, no matter the circumstances. You can not be revived in the current chapter.

  • LIVING DEAD / 1 JT / Revive as an undead for the rest of the campaign, no matter the circumstances. Undead: Ignore all minor ailments and gain either 2ST or 2CT.

GUNBREAKER

  • DOUBLE DOWN / 1 JT / Convert all your aether into two powerful cartridges to unleash both into a powerful AOE execute. Your health condition becomes "weak" next turn.

  • SUPERBOLOID / 1 JT / Convert all your aether into one cartridge and shoot it at a single target to make it invincible for this and next turn. Your health condition becomes "weak" next turn.

WHITEMAGE

  • PLACEHOLDER / X JT / Work in progress.

  • PLACEHOLDER / X JT / Work in progress.

SCHOLAR

  • PLACEHOLDER / X JT / Work in progress.

  • PLACEHOLDER / X JT / Work in progress.

ASTROLOGIAN

  • PLACEHOLDER / X JT / Work in progress.

  • PLACEHOLDER / X JT / Work in progress.

SAGE

  • PLACEHOLDER / X JT / Work in progress.

  • PLACEHOLDER / X JT / Work in progress.

MONK

  • PLACEHOLDER / X JT / Work in progress.

  • PLACEHOLDER / X JT / Work in progress.

DRAGOON

  • PLACEHOLDER / X JT / Work in progress.

  • PLACEHOLDER / X JT / Work in progress.

NINJA

  • PLACEHOLDER / X JT / Work in progress.

  • PLACEHOLDER / X JT / Work in progress.

SAMURAI

  • PLACEHOLDER / X JT / Work in progress.

  • PLACEHOLDER / X JT / Work in progress.

REAPER

  • PLACEHOLDER / X JT / Work in progress.

  • PLACEHOLDER / X JT / Work in progress.

BLACKMAGE

  • PLACEHOLDER / X JT / Work in progress.

  • PLACEHOLDER / X JT / Work in progress.

SUMMONER

  • PLACEHOLDER / X JT / Work in progress.

  • PLACEHOLDER / X JT / Work in progress.

BARD

  • PLACEHOLDER / X JT / Work in progress.

  • PLACEHOLDER / X JT / Work in progress.

MACHINIST

  • PLACEHOLDER / X JT / Work in progress.

  • PLACEHOLDER / X JT / Work in progress.

DANCER

  • PLACEHOLDER / X JT / Work in progress.

  • PLACEHOLDER / X JT / Work in progress.

BLUE MAGE

  • PLACEHOLDER / X JT / Work in progress.

  • PLACEHOLDER / X JT / Work in progress.

WITCH

  • PLACEHOLDER / X JT / Work in progress.

  • PLACEHOLDER / X JT / Work in progress.

ANDROID

  • PLACEHOLDER / X JT / Work in progress.

  • PLACEHOLDER / X JT / Work in progress.

HEX PILOT

  • PLACEHOLDER / X JT / Work in progress.

  • PLACEHOLDER / X JT / Work in progress.

WORKER JOB ABILITIES

In ITC there are no classes specificly, but rather abilities that originate from class archetypes. The amount of usages for abilities is implied by the amount of "job tokens" it has. You can not use "job tokens" from a job ability to use other abilities. Job abilities have their unique token, which is why we refer to "Job Token A" and "Job Token B". Short terms for Job Tokens are "JTA" and "JTB".


CARPENTER

  • PLACEHOLDER / X JT / Work in progress.

  • PLACEHOLDER / X JT / Work in progress.

BLACKSMITH

  • PLACEHOLDER / X JT / Work in progress.

  • PLACEHOLDER / X JT / Work in progress.

ARMORER

  • PLACEHOLDER / X JT / Work in progress.

  • PLACEHOLDER / X JT / Work in progress.

GOLDSMITH

  • PLACEHOLDER / X JT / Work in progress.

  • PLACEHOLDER / X JT / Work in progress.

LEATHERWORKER

  • PLACEHOLDER / X JT / Work in progress.

  • PLACEHOLDER / X JT / Work in progress.

ALCHEMIST

  • PLACEHOLDER / X JT / Work in progress.

  • PLACEHOLDER / X JT / Work in progress.

CULINARIAN

  • PLACEHOLDER / X JT / Work in progress.

  • PLACEHOLDER / X JT / Work in progress.

MINER

  • PLACEHOLDER / X JT / Work in progress.

  • PLACEHOLDER / X JT / Work in progress.

BOTANIST

  • PLACEHOLDER / X JT / Work in progress.

  • PLACEHOLDER / X JT / Work in progress.

FISHER

  • PLACEHOLDER / X JT / Work in progress.

  • PLACEHOLDER / X JT / Work in progress.

MAIDEN

  • PLACEHOLDER / X JT / Work in progress.

  • PLACEHOLDER / X JT / Work in progress.

JANITOR

  • PLACEHOLDER / X JT / Work in progress.

  • PLACEHOLDER / X JT / Work in progress.

HUNTER

  • PLACEHOLDER / X JT / Work in progress.

  • PLACEHOLDER / X JT / Work in progress.

EXORCIST

  • PLACEHOLDER / X JT / Work in progress.

  • PLACEHOLDER / X JT / Work in progress.

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SEVENTH HAVEN - SFW/Mature/Adult
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ENDLESS NIGHTS - SFW/Mature/Adult
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Endless Nights Events is -the- place to be for all things community-related within Final Fantasy XIV. We provide a community and a hub for creative minds to share their passions and hobbies in many forms, most of which derived from or taking place within the game itself, ranging from community events to nightclubs and roleplaying venues.

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